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T E A L I T A
here we are at the
MERCY
of our brethren
Welcome to Tealita, a Medieval Fantasy RPG
Stats
Guildmasters
Sicari Arcanus and Patayla Serena
Season
Summer
Moon
Cyllan
Links
The Staff
If you would like to contact one of the site staff members, you may do so by clicking their Admin account (listed below), or else sending an e-mail to admin@tealita.com
Administrators
Skye
Twisted Shadows
Free Promotion of the Month
Credits
Administrators
Rules, plots, sub-plots, myths, bestiary and apothecary entries, guilds, and board graphics unless otherwise stated
Dana
Sidebar
Members
Myths, bestiary and apothecary entries, characters, arising mini-plots
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Welcome to Tealita
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[mouseover to pause]
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Announcements
Tealita is officially moving! We're going to be hosted at www.tealita.com by phpBB (byebye invision) and we'll be opening there officially in the next week or so, so I'd recommend applying. And stuff. (=
The Activity Check is closed, but if you think about it I don't really need to delete anyone, because everyone who's active will be transfering to t.com, and anyone on the Circle of Life and possibly Absence list will have an account made for them and be emailed their password.
I can't think of anything else, other than I will try to update more often. ^_^;;
Miscellaneous
Tealita is in its second year.
Open Calendar
Weather window
New Members, listen up: Please put a link do your character description in your sig, and change your rank and species fields in your profile. Check out the FAQ, but feel free to ask questions, no matter how stupid they might seem! If you have been referred by someone else, please please please check this board here
Questions? Account problems? If you need support with anything, just send an e-mail to admin@tealita.com. |
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Tealita latest news: Easter ChallengeWelcome back; your last visit was on Nov 8 2009, 01:45 AM
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Rules and Regulations Please read these and make sure you follow them both IC and OOC. This also includes FAQs, a list of all races allowed, and the correct terms for Tealitans.
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Oct 5 2005, 04:42 PM In: New (and improved) System By: Twisted Shadows |
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Tealita Basic information on the history, gods, and races of Tealita.
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Feb 17 2007, 03:12 PM In: OOC History of the Site By: Skye |
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The Almanac of Tealita {Strongly Advised Reading} This large book contains all the information on the dates of the year, the culture of the land, and other important statistical information pertaining to Tealita.
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Jun 7 2007, 04:42 PM In: Angels By: Skye |
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The Guilds The four Guilds, their descriptions, their ranks and the basic need to know information are listed here. It's a must read before you create a character and join a guild!
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May 5 2007, 09:28 AM In: The Rangers Guild By: Scalywings |
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Myths and Legends {Not required reading} A great store of all the myths and legend in Tealita lies in a secret vault, nobody knows exactly where. Some are rumoured to be in the hands of the Magi; other scribed books stolen by the Thieves Guild, a few possessed by the Rangers, and the rest of the great, historic scrolls entrusted to the Warriors. Here are a few of those myths...
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Feb 12 2007, 09:51 PM In: The Fourth Myth By: Teller of Tales |
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The Bestiary {Not required reading} The Bestiary is a traveller's best friend. Well known fact, that. It provides the user with information on the inhabitants and creatures that dwell in Tealita, giving full descriptions of them, and where they reside.
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Feb 17 2007, 08:31 PM In: Trow By: Skye |
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Apothecary {Not required reading} The Apothecary holds all the plants and their properties in Tealita. What plants cure? What herbs kill? Come here to find out detailed descriptions of them and where to find them.
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Aug 17 2006, 12:58 PM In: Water Hemlock By: The Healer |
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Inspections When you first join, please post here with a sample roleplaying post of any character you want to make sure your roleplaying is up to par with our standards. Don't worry, few people are declined, and those who are are always given another chance!
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Jun 22 2007, 05:51 PM In: Werewolf Qualified By: Skye |
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Character Descriptions
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Jul 4 2007, 09:54 PM In: Kestrel Mansar By: The Mad Hatter |
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The Grey Waste The Grey Waste is a corrupt area of the land, bordering on the edge of a dense part of the forest, where dead tree stumps and mist combine to form the barren plain. Night merges with day as the heavy cloud blot out the sunlight, casting the area into shadow. Be wary, for the waters are not the still picture they seem.
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May 16 2007, 08:24 PM In: I'll always be your Sha... By: Shyamal |
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Fadrian Forest Towering trees revel in the normally glorious sunlight. Fadrian Forest is old, old and weary. Be careful of the trees and respect the Forest, and you'll be fine. Remember, don't cut wood from the trees!
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Jul 11 2007, 01:56 AM In: Crunchy? By: Phoenix |
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River Farai The main river in this land, this branches off from the River Aerian and snakes its way through Fadria, passing directly by the Golden Sword Training Centre and the Green Hood Hideaway. In the days of old, before the Guild War, the Farai provided a trading passage for boats to ship their cargo to the Far West and Aeria.
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May 7 2007, 07:46 PM In: What is it with old men and... By: The Grinning Cheshire |
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Bazaar Home to the mystic stalls of far away lands, this bazaar offers spices and insence, rugs and carpets, cloth and jewellery, but never weapons. Weapons, armour or other devices of battle are not only not sold here, but are banned from the bazaar. Caught carrying a weapon, and suffer a hefty fine or imprisonment.
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May 8 2007, 10:22 PM In: Good Day for a Bargain By: Salkiir |
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Beach of One Thousand Wonders So called because of the sparkling gem-like stones that can be found in multitude here, the Beach of One Thousand Wonders is just on the outskirts of Fadria. The tranquil effect is somewhat spoiled by the addition of a dock and the smell of salty fish, but travellers still come here to see the idyllic views.
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Jun 23 2007, 11:21 PM In: Origins... By: Phoenix Lalandi |
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Port This is the main port on Tealita, offering trade and commercial routes to Lithka. A bustling market place surrounds the port, where trade is booming: no place to go for a headache, as calls of "Freshly caught fish!" and "Finest pedigree horses in the land" echo around the open arena. Beware the rogues that dwell on innocent, honest people; whilst they may not be Thieves as such, they would more than happily cut the stings of your heavily laden purse to... relieve you of your burden.
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Jun 30 2007, 07:40 PM In: Time to Get Back to Work By: Phoenix |
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The Lithe Dragon A Thief-filled tavern, the Lithe Dragon is the headquarters in this city for the running of the thieves Guild. From brawling men to staggering drunks, this tavern has all you'd ever want for a loud, drunken night out.
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Golden Sword Training Centre A rather run-down building on the outside, especially compared to the rest of the city, the Golden Sword is the Warriors Guild's branch in Fadria. However, on the inside it is a marvellous sight, with courtyards, stables and countless training rooms, with annexes for rest and recuperation.
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May 23 2007, 11:14 PM In: don't wait around for c... By: Tigraine |
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Green Hood Hideaway Deep within the forest, the Green Hood Hideaway acts as a training centre and headquarters for the Guild of Rangers within Fadria.
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May 31 2007, 07:03 PM In: Why was he the chosen one? By: Forgotten Myth |
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Temple of Eternity A magnificent pagoda, made from ebony, mahogany and white marble, this temple is dedicated to the patron God of Tealita. The finely carved pillars, walls and ceiling show the reverence for this God in this land. As well as being a famous landmark, this is also the Magi Guild headquarters in Fadria.
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The Mysterious Graveyard Set only half a day's walk from the Hideaway, this Graveyard is primarily used by the grieving Rangers. However, the Graveyard often finds itself playing host to a number of other Guilds, as the ongoing war takes more and more casualties. Its perimeter is a low, crumbling stone wall, fragments broken off by winding creepers. A low, wrought iron gate provides the entrance to the Graveyard; it, too, is encased in creepers.
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May 6 2007, 01:41 PM In: Don't you worry By: Rialle Raeva |
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Marketplace A place of meeting, selling, buying, bartering and numerous smells. Perhaps the most used areas of the city, this place is where the Guilds have a kind of unspoken peace for market day, to allow goods to be traded.
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Jul 25 2007, 08:46 PM In: Lost By: Laasya |
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Santhros A small village towards the edge of the Nadira plain, this place gets very little contact, mortal or otherwise. This makes it very difficult for it to trade and support itself, but Santhros gets along, even though the people are rather narrow-minded and nearly all human.
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Herbuton Manor This grand manor serves more as training grounds for young Magi, rather than a hideout. Inside Herbuton are entry tests, and promotion exams. There is a small but elabourate temple set in the manor, where the Magi can pray to their deities. A graveyard and a grotto is set in the grounds of the manor.
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Jun 29 2007, 03:01 PM In: Looking for friends. By: Mairi Sloan |
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Oasis of Nasiri The Nasi were an ancient tribe, and they fought with the Nadi over who were to claim the plains, which were back then all there was. The Nadi won, and so created Nadira; but out in the plains that have not been cultivated lies an oasis, the last place the Nasi ever stayed... It is rumoured that they built the secret encampment that the Rangers now use.
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The Desert Nicknamed The Desert of a Thousand Souls, many claim that it has taken many more lives than a thousand. Ruled by the harsh, nomadic tribes, it is not a place one would venture in their right mind. Stretching on for legions in every direction, it brings an end to Nadira - if this desert even has a end. Bordering the edges of the plain, it turns cruel scrubland into a barbaric waste.
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May 31 2007, 06:58 PM In: Happy to get away By: laurahborealis |
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The Plain A vast plain surrounds the city of Nadira, suppressing all forms of life apart from that of sparse grasses which survive on the bare minimum of water. There is a single oasis, and a single road in among the sandy dunes. Stray from the path and you'll last maybe a day... Maybe two... But you probably won't live to see any other city on the horizon.
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Apr 14 2007, 02:18 PM In: What If They Don't Like... By: Night Dancer |
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The Palace As a capital city, Nadira befits a grand palace fits for the kings of times gone by. Sadly, most of its inside is looted, and it has lost most of its speldour. The King no longer resides here, it has become a place of shadow and cobweb. Various people use it for various things. Usually shady things... Like the city headquarters of the Thieves Guild...
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Jun 30 2007, 02:12 PM In: Walk in the Park By: Zombie |
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The Ruined Sword A slightly ironic name for the headquarters for the running of the Guild in this city. The Captain and owner of this establishment, in turn, answers to the Leader of the Warriors Guild. Upstairs is where most of the Guild business is conducted, the downstairs being a normal bar, albeit a Warrior-filled one.
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Mar 1 2007, 09:29 PM In: A Little Torture, Then Off ... By: Seasons Wither |
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Aerian Mountains One of the coldest parts of Tealita, these snow capped mountains play host to a bandit lair, deep within their caverns. There are many passes through the mountain, most running under in deep gorges, but some stretch between the mountains. These passes must be walked in complete silence, for even a a murmur could bring down an avalanche. Rumour states that there is no end to the tallest mountain, who's peak reaches into the clouds, but those that have climbed it know better, if they live to tell the tale...
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Apr 3 2007, 08:24 PM In: Post here lou or die!-Excus... By: goldfish1234567890 |
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The Cave If you dare stray out into the cold blur of the snowfall, off the known path, you might come across this modestly named 'Cave'. This is a bandits' home and a decievingly large riddle of mazes through the mountainsides. Inside, there is a training ground and grand chamber which emcompasses a large bonfire which never goes out and a crude sort of sleeping area come temple.
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May 7 2007, 09:28 PM In: A First Reunion By: Achidan |
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Lunthar Nestled at the base of the mountains is a small town whose knowledge about Aeria cannot be rivalled by anyone. They are the oldest settlement in Aeria, and are happy to serve travellers, providing guides up the mountains, or a tavern for the weary to rest. Dwarves are not uncommon here, as many like to mine the mountains.
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Jul 12 2007, 11:30 AM In: "Death is such an exquisite... By: Skye |
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Pass of Silence This is the fabled Pass of Silence, which is the main course through the mountain range. If you utter a single word louder than a whisper then then Pass will crumble, and an avalanche will start. It is wise to keep your thoughts to yourself, or else be prepared to dig yourself out.
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May 25 2007, 11:47 AM In: guilty feet have no rhythm By: Twisted Shadows |
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Peaked Temple This is the home to the Magi Guild members who have a colder element. Fire Magi barely stray here. The temple is set into a dip cut into the side of the mountain, and is designed in a traditional pagoda style, with wooden structures rising up to seven levels. Only those of extreme importance can climb to the very top of the temple.
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Mines Here is where all the minerals are mined, mostly by dwarves. Gold is rumoured to still be found deep within the mountain, as is silver and precious gems, such as though sought after for enhancing elements. Some of the old mining tunnels are used by bandits as a twisting labyrinth to their Cave.
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Jun 21 2007, 10:13 PM In: Looking for something? By: Phoenix |
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Ice Prison Set away from Lunthar, from civilisation, a few hundred metres up one of the mountains, is a cold prison, where many of the unlawful are kept. Or, were kept, until the prison guards suspiciously disappeared. Now the prison lies abandonded, but the cells are still there, to get rid of those unwanted beings. Even those who can withstand the snow and ice will die within a week.
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Mar 25 2007, 10:39 AM In: Heads of a hydra By: Lorug Telanth |
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Valley of a Single Pass The Valley of a Single Pass is aptly named - for there is only one entrance which is hidden skillfully. The amazing greenery is a stark contrast to most of the higher passes which are always filled with snowfall. At the end of this lush hidden valley lies an encampment of Rangers - Ka'sai - bordered on the edge of a wide lake. Amid the center of this lake rests a small island, that on which the great tree known as the Spire for its height, seemingly bursts forth from the still waters themselves.
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May 22 2007, 07:19 PM In: Returning By: laurahborealis |
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Castle Vanrhi Castle Vanrhi is rather misnamed - it isn't even a castle. Rather, it's a big manor house set on the mountainside of the Aerian range. A Warriors Guild haven, it's also where the Guildmaster lives and conducts most of his business from. The extensive ice scultpures are not the only part of the wonderful grounds, which include snowy trees and even a small forge close to the large wall which keeps out both weather and unwelcome guests.
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The Old Temple An overgrown mass of creepers, this temple has been almost forgotten by the Magi Guild. Thus, it is often frequented by any who wish to partake in matrimony not under the watchful eye of one of their priests.
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Mar 16 2007, 04:38 PM In: I Spend My Days. By: Rialle Raeva |
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Samara On the tropical island of Lithka, Samara is the main town. A centre of trading, it's essentially a port town, complete with busy ports, rowdy taverns, rough sea-faring men, and authentic shipyards. Since Lithka makes its living through trade, it's not surprising how well Samara has florished.
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Jun 24 2007, 10:21 PM In: Old Friends, Dead Friends... By: Discord |
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The Rainforest A dense and tropical forest resides here on this island, filled with brightly coloured birds and odd creatures that scale the trees with ease. Be wary for predators lurk here as much as prey.
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Jun 28 2007, 02:24 AM In: The ground cannot hold that... By: Icarian Wings |
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Ricola The haven of pirates and smugglers, this small town is the centre of all illegal trade in Lithka. Black market goods are shipped to various places in Tealita from this point, and you can pick up almost anything here, be it cocoa, rum, or slaves.
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Jun 27 2007, 02:05 PM In: Be By My Side By: Night Dancer |
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The Beach A wonderful sandy beach, complete with sparkling clear blue ocean and white sand. Palm trees sway in the warm breeze and all in all a peaceful holiday atmosphere reigns. Further back, in the caves near the cliffs, lie the smuggler's hideouts and makeshift warehouses.
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Jun 11 2007, 12:56 AM In: Like the Navy SEALS... By: Dajyani |
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The Salt Flats Glistening in the sun, the barren salt flats stretch all the way to the mountains, pale, a dead wasteland that seemingly, no life can last upon.
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News and Updates {Strongly Advised Reading} Come here to find out the important changes that have occurred or upcoming events that are going to happen. More detailed than the Announcements Box.
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Jun 22 2007, 05:38 PM In: Activity Check By: Aqueous Desire |
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Absence Please tell us if you're going to be absent for longer than a few days. This way, we'll know not to delete you for not being active.
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Jul 11 2007, 08:31 PM In: A Missing Mest? By: Shyamal |
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Ampersand System Information What you'll need to know about the Ampersand Credit System -- what it is, how to earn them, etc.
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Apr 2 2006, 07:30 PM In: Ampersand System By: Twisted Shadows |
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Polls Here is where you can vote on polls which the admin put up and have your say on the site!
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May 8 2007, 07:16 PM In: Promotion Requests By: Icarian Wings |
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Help and Suggestions Need Help? Ask your question or report a glitch. Got a brilliant idea that you think would be great for the site? Share it with us!
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Jul 13 2007, 12:06 PM In: New Site (for Skye) By: Skye |
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Competitions All the competitions, both closed and current, can be found here. Any hints to a difficult competition may be posted here as well.
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May 25 2007, 07:55 AM In: Easter Challenge Results By: Skye |
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Plotting Database Come here to create plots, expand on other people's, or simply make your plot known to everyone else in much more detail than is displayed in the Announcement Box. No spamming, please (:
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Jul 3 2007, 08:31 PM In: Varsken By: Phoenix |
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Graphics & Artwork Shops A place to order a graphic, or set up a 'shop' where you can trade graphics for ampersands!
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Mar 28 2007, 05:18 PM In: Welcome to Fishies limited! By: goldfishies 2nd character |
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General Board Just that. Chat. Randomness. Speak about whatever is on your mind, what you had for breakfast this morning, how your character's getting on in his/her lastest escapade, how much you love cheese... Anything, really.
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Jul 22 2007, 08:36 PM In: Card for our Mest-i-poo By: Twisted Shadows |
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Contact Information Information about all the members of Tealita can be found here.
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Apr 9 2007, 04:49 PM In: Sanctuary's Contact Card By: The Grinning Cheshire |
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Serious Discussions Philosophical debates, intellectual discussions, contraversial issues, and other such things may be discussed here.
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Jul 15 2007, 11:04 PM In: www.tealita.com By: Dajyani |
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Birthdays! Is someone celebrating a birthday and you want to wish them many happy returns? Or do you want to boast about that new present? Is your character celebrating a birthday on here? If so, post here!
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May 13 2007, 06:03 PM In: 'Chelly! By: Blade |
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Artwork & Literature Got pictures? Put your pin-ups here! You're a budding author? Show us your stories, poems and general works of magic! Note: This is for showing off any works of art you've made. If you want to 'sell' any, or even just make them for free, please set up a graphics shop. ^_^;
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Jun 11 2007, 02:20 PM In: The Mafia Lobster By: Skye |
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The Lounge A place for mature chat, to talk about more 'adult' topics than one would elsewhere. Please, though people, keep it about 15, and definitely under 18 rating.
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Jun 9 2007, 03:09 PM In: Ugh Ugh! By: Discord |
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