[doHTML]<P><B><U><FONT size=3>Top 5 Issues</FONT></U></B><br><br>
<B>1. Replace limited palettes (boots, wookiee wear, dusters, etc) with full 255-color palette for all items.</B><br>
For a long time, tailors have been hoping to get rid of the secondary palettes and use the primary palette for all items. We currently have <I>eight</I> different palettes, four of which are only used on one or two items. The single most difficult problem is matching, as these palettes do not contain colors that match to other palettes. Customers also often request items such as red boots, which we cannot make.
If it is not possible to standardize the palettes because it would retroactively change the colors of existing items, perhaps it would be possible to add the 255-color palette onto the end of the existing limited palettes, like additional colors were added to the end of the image designer palettes in their “revamp.” If the other palettes were removed, however, we would want to move some of the colors from them to the main palette. (see #12)
<br><br><B>2. Additional permanent schematics</B><br>
Tailors want new permanent schematics that are <I>not tied to loot drops.</I><br><br>
<U>New Schematics that are not in the game:</U></P>
<P><U></U>
DRESSES:</P>
<UL>
<LI>Slinky</LI>
<LI>Ankle length</LI>
<LI>Spaghetti strapped</LI>
<LI>Slit up sides</LI>
<LI>Kimino</LI>
<LI>Skin-tight</LI>
<LI>Thigh length</LI>
<LI>Halter top</LI>
<LI>Plunging back</LI>
<LI>Ball gown - poofy</LI>
<LI>Oriental-look</LI></UL>
<DIV>ACCESSORIES:</DIV>
<UL>
<LI>Glasses</LI>
<LI>Sunglasses</LI>
<LI>Goggles</LI>
<LI>Holsters</LI>
<LI>Arm Wraps (upper and lower arms)</LI>
<LI>Non-armor bracers</LI>
<LI>Decorative hair bands (for those with ponytails)</LI>
<LI>Feather boas</LI>
<LI>Scarves</LI>
<LI>Bow Ties (separate item)</LI>
<LI>Dye-able feminine satchel/purse</LI>
<LI>Jeweled-buckle belt</LI>
<LI>Tool box</LI>
<LI>Briefcase</LI>
<LI>Cane</LI>
<LI>Baton (like Drum Majors use)</LI>
<LI>Stormtrooper Shoulder Pads (rank insignia)</LI>
<LI>Patches with factional and rank emblems</LI>
<LI>Decorative clothing (like the crumpled piece in Nym's Guard room)</LI>
<LI>Invisible packs</LI>
<LI>Formal wear packs</LI>
<LI>Pom Poms</LI></UL>
<DIV>FOOTWEAR:</DIV>
<UL>
<LI>High-heeled, skin-tight, knee-high boots</LI>
<LI>Thigh-high boots</LI>
<LI>Platform knee-high boots</LI>
<LI>Strappy formal sandals (wrap around ankle)</LI>
<LI>Clogs</LI>
<LI>Moccasins</LI>
<LI>Hiking boots</LI>
<LI>Dancing shoes with lacing wrapping up calf</LI></UL>
<DIV>GLOVES:</DIV>
<UL>
<LI>Lace up to elbow</LI></UL>
<DIV>SKIRTS:</DIV>
<UL>
<LI>Miniskirts</LI>
<LI>Long & filmy</LI>
<LI>Mid-thigh with material missing down sides</LI>
<LI>Short pleated Hoop skirt</LI>
<LI>Long warrior skirt (male-oriented)</LI>
<LI>Kilt</LI></UL>
<DIV>JEWELRY:</DIV>
<UL>
<LI>Visible rings</LI>
<LI>Earrings</LI>
<LI>Slave collar</LI>
<LI>Choker</LI>
<LI>Nose rings</LI>
<LI>Navel rings</LI>
<LI>Anklets</LI>
<LI>Upper arm bands</LI>
<LI>Belly chains</LI>
<LI>Dog tag necklace</LI>
<LI>Hair combs and pins</LI>
<LI>Lekku jewelry (obviously not in the piercing category)</LI>
<LI>Chronometers (watches)</LI>
<LI>Dathomirian jewelry (what Nightsisters and Singing Mountain Clans wear)</LI></UL>
<P>SKIMPY CLOTHING:</P>
<UL>
<LI>Exotic Leotard pants (for men)</LI>
<LI>Sarong</LI>
<LI>Bathing suits (for male and female)</LI>
<LI>Leopard thong (Kwee's suggestion for menswear :P)</LI>
<LI>Fleshwrap leggings (for men)</LI>
<LI>Bikini leggings--with something better than that "thing" on the front (for men)</LI>
<LI>Loincloth</LI></UL>
<P>WOOKIEE WEAR:</P>
<UL>
<LI>Long skirt/dress (for females)</LI>
<LI>Hide pants</LI>
<LI>Primitive jewelry</LI>
<LI>Gladiator style boots with straps wrapping up the leg</LI>
<LI>Footwraps</LI>
<LI>Leather toga</LI>
<LI>Hats - allow more hats to fit (we know it's possible because of the chef hats...)</LI>
<LI>Heavy Flight Suit (what better way to keep fur from jamming controls? :P)</LI>
<LI>A Factional Tunic</LI></UL>
<DIV>LEGWEAR:</DIV>
<UL>
<LI>Tights</LI>
<LI>Bellbottoms</LI>
<LI>Socks (sports ankle & knee length)</LI>
<LI>Fishnet stockings</LI>
<LI>Loose straight leg pants</LI>
<LI>Pants with lacing up side to show skin</LI>
<LI>Low-cut pants to show midriff</LI>
<LI>Pantaloons - ankle length</LI>
<LI>Garter belts</LI>
<LI>Metal leg decoration--mesh and bands (same look as fleshwrap, but more industrial than ribbons!)</LI>
<LI>Pantaloons - Billowy</LI>
<LI>Baggy pants (for non-Ithorians)</LI>
<LI>Baggy shorts</LI>
<LI>Legwraps</LI>
<LI>Boxers (for those men who don't like the Hawtpants look)</LI></UL>
<DIV>BODYSUIT/FULL-BODY ATTIRE:</DIV>
<UL>
<LI>Zippered rubber cat suit</LI>
<LI>Leather-look bodysuit</LI>
<LI>Ballerina-style leotards</LI>
<LI>Low-cut bodysuit (like Rystall's in Return of the Jedi, Special Edition)</LI>
<LI>Faux Armors (for decorative/entertainment use)</LI>
<LI>Nightsister outfits</LI></UL>
<DIV>JACKET/CLOAK/COAT:</DIV>
<UL>
<LI>Cape (like Lando's)</LI>
<LI>Cape (full-length)</LI>
<LI>Formal Coat (open to show off shirt/tie)</LI>
<LI>Suit jacket + matching slacks/tux</LI>
<LI>Lab/Doctor</LI>
<LI>Coat Biker Jacket (long-sleeve, sleeveless, open-zippered, buttoned, studs, spikes)</LI>
<LI>Trench Coat</LI>
<LI>Overcoat (with ability to fit over dresses)</LI>
<LI>Poncho (Endor style)</LI>
<LI>Short formal jacket (with ability to fit over dresses)</LI>
<LI>Shawl (with ability to fit over dresses)</LI></UL>
<DIV>SHIRT/UPPER BODY:</DIV>
<UL>
<LI>Tank top - like old male undershirt (both solid and mesh)</LI>
<LI>Han Solo's vest</LI>
<LI>Open shirts (male Entertainers in mind)</LI>
<LI>Sequined shirts</LI>
<LI>Camo shirts</LI>
<LI>One-shoulder-strap shirt</LI>
<LI>Halter top (held by material around the neck only)</LI>
<LI>Turtleneck Dress blouse (male Entertainers in mind)</LI>
<LI>Flared-cuff shirt (male Entertainers in mind)</LI>
<LI>Fishnet/metal shirts</LI>
<LI>Translucent</LI>
<LI>Short low-cut tops (male)</LI>
<LI>Hawaiian-style shirts</LI>
<LI>Partially unbuttoned dress shirts</LI></UL>
<DIV>HATS:</DIV>
<UL>
<LI>Fedora (like Indiana Jones)</LI>
<LI>Queen Amidala's headwear (especially the "Throne Room" and "Senate Chamber" pieces)</LI>
<LI>Pilot helmets from movies</LI>
<LI>Veils (for wedding/dance use)</LI>
<LI>Beret</LI>
<LI>Cowboy</LI>
<LI>Military (from the movies)</LI>
<LI>Wide-brimmed sunhat</LI>
<LI>Tiaras</LI>
<LI>Fishing</LI>
<LI>Desert (with flap covering back of neck)</LI>
<LI>Beanie</LI>
<LI>Derbie</LI>
<LI>Bonnet</LI>
<LI>Feathered</LI>
<LI>Flowered</LI>
<LI>Hoth furry hat</LI>
<LI>Karate-style headband</LI>
<LI>Headwrap with facepiece</LI>
<LI>Bandanna</LI>
<LI>Toloth Headdress (ala Adi Gallia & Stass Allie (Episodes 1 & 2))</LI>
<LI>Masks</LI></UL>
<DIV align=justify>INSPIRED BY ITHORIAN CLOTHING: Tailors really like the Ithorian gear, and would like new schematics for all races that look like the Ithorian gear. New schematics can include retexturization of old schematics, inspired by Ithorian wearables (i.e. give an existing item a pattern or texture). In particular, the following items are highly desirable, mostly because of the patterns, fading coloring, or shiny texture:</DIV>
<UL>
<LI>
<DIV align=justify>Jazzy Jacket (we LOVE this jacket!)</DIV></LI>
<LI>
<DIV align=justify>Mystic Pants (pattern envy)</DIV></LI>
<LI>
<DIV align=justify>Mystic Shirt (more pattern envy)</DIV></LI>
<LI>Patterned Skirt</LI>
<LI>
<DIV align=justify>Fade-dye Shirt</DIV></LI>
<LI>
<DIV align=justify>Frilled Jacket</DIV></LI>
<LI>
<DIV align=justify>Priest's Robe</DIV></LI>
<LI>
<DIV align=justify>Tech Jacket</DIV></LI>
<LI>
<DIV align=justify>Newsboy Hat (they just think this is cool!)</DIV></LI>
<LI>Racing Gear Hat</LI></UL>
<U>UNCRAFTABLE CLOTHING: This is a list of clothing in game, mostly on NPCs, that tailors cannot craft. These should be easier to implement, since the art already exists</U>
<UL>
<LI>There is a rebel jacket that some NPCs are wearing that would be nice if faction clothes are ever added to the game. The front and back can be seen here</LI>
<LI>There is the outfit that this bounty hunter is wearing here. It has the hip-slung belt that a lot of NPCs are wearing and we would love to have! I also don't recognize the top. It might be some armor variation that I don't know about or it might be clothing. The front and back can be seen here.</LI>
<LI>This Sayormi witch has a great dress (or matched top and skirt, I can't tell)!</LI>
<LI>This witch has a really nice skirt that we can't make. She also seems to be wearing some shoulder pads and bracers that look like clothing that we can't make.</LI>
<LI>This witch has a wonderful ornate skirt that we can't make. She is also wearing the uncraftable leather shirt and the nightsister armband that a lot of people would like.</LI>
<LI>Here is the front and back of a jacket that a lot of NPCs are wearing now and everyone is asking about.</LI>
<LI>There is a witch at the Marauder stronghold on Endor who has a fantastic outfit. We can't make any of it. Here is the front and back.</LI>
<LI>There is of course all of the nightsister clothing that we can't make and a lot of people have asked for over the years. There was a rumor that these were being added at the last FanFest and people were very excited. I hope that at least some of them can be put into the game. You can see some examples here, here, here, here and here.</LI>
<LI>Here is a twi'lek in Bestine wearing some sort of body suit that I don't recognize. I am not sure if it is clothing or not. This is the back.</LI>
<LI>Imperial officers have a pair of boots that have a buckle on the side.</LI>
<LI>Ankura gungans have a nice robe that they wear. I am not sure if they have the same skeleton as most of the other characters in the game or if they are unique.</LI>
<LI>Imperial officers have an insignia on their uniform jackets as well as the infamous imperial hat (which requires the infamous imperial haircut). Both of these would be good faction wear to make!</LI>
<LI>Some Imperial officers also have a special pair of pants that would be good faction wear.</LI>
<LI>Prefect Talmont is wearing this amazing smock! It looks like a regular smock at the top, but in the front it is cut out and the back looks kind of like a gunman's duster.</LI>
<LI>This Ithorian on Kashyyyk is wearing this neat set of pants that has an assymetrical pattern. I am not sure about the top.</LI>
<LI>This guy is wearing the leather shirt mentioned before, but he is also wearing a shoulder pad. This can appear on either side so there are left and right versions of it. I also don't recognize the pants, but they could be some variation of padded armor.</LI>
<LI>I don't recognize any of what this Trandoshan is wearing on Kashyyyk.</LI>
<LI>This Wookiee has a satchel! Many of us would love to have satchels and handbags with storage. Nothing ruins a formal gown like a bulky military style backpack.</LI>
<LI>Look at this necklace that Cyrans the Unfeeling is wearing! He also has a matching bracelet.</LI>
<LI>Speaking of bracelets, the ones we can craft can only be worn on one wrist or the other. For example, if I make a pair of bangles they can only go on the right wrist. Looted bracelets can sometimes go on the opposite wrist though, so I might find left-handed bangles. We should be able to wear bracelets on either side or at least make them for both the left and right hand side.</LI>
<LI>I was going to list a huge number of bandolier variations but then I realized that they are mostly the ones we can make. The difference is that loot (and NPC) bandoliers can go over either the left or right shoulders. Also, NPCs can wear two bandoliers to make nice two-strap variations. Perhaps us players should be able to do the same thing.</LI>
<LI>I forgot to take a screenshot, but the dark jedi medallion has art when you examine it, but it has no art when it is worn. I am not sure if the art is missing or it is a bug.</LI></UL><br>
<B>3. Zero condition clothing should not be equippable at zero condition or 1/1 condition, and bonuses should not work.</B><br>
Because clothing is equippable and bonuses work when the clothing decays to zero, nobody will ever have to replace their clothing, or, for that matter, find new skill tapes – even if they do hunt in that item. (The reason I mention 1/1 is that a failed repair can leave an item at 1/1 and it has technically not decayed to 0/0 and never will – we don’t want people trying to avoid getting to 0/0 by intentionally failing repairs to get a 1/1 item).<br><br>
<B>4. Additional options for reinforced panels in clothing in order to facilitate combat-related BE tissues going into clothing.</B><br>
<UL>
<LI>There are few items that require reinforced fiber panels, yet those items hold the many of the most popular (combat-related) tissues. It is very difficult to put together a combat-enhanced outfit, yet those are the most requested.</LI>
<LI>Because so few items take reinforced fiber panels, everyone who has BE clothing "looks the same" and it’s frustrating to a tailor’s sense of style.</LI>
<LI>The items that have reinforced fiber panels never require two separate-slot panels. This means that you can only get one combat bonus per garment. In contrast, many items have 2 separate slots for synthetic cloths, making it much easier to stack medical bonuses into items.</LI>
<LI>There are no hats that take reinforced fiber panels (but plenty that take one or more synthetic cloths).</LI>
<LI>Wookiee gear lacks reinforced fiber panels.</LI>
<UL>
<LI>Only one Wookiee garment requires a reinforced fiber panel (Wookiee Shoulder Pad).</LI>
<LI>With the Wookiee Shoulder Pad and a bandolier, Wookiees may only have 2 bonuses total (other species can usually have 4: pants, shirt, jacket, bandolier)</LI>
<LI>The Crested Battle Padding and Wookiee Battle Padding are both field gear items and should take one or more reinforced fiber panels.</LI>
<LI>Wookiees need a "skirt" option with a reinforced fiber panel in order to correct this disadvantage, so that a Wookiee would be able to gain 3 combat bonuses. Currently there are no skirts in the field wear line, so this would require a new art item.</LI></UL></UL><br>
<P>
<B>5. Increase the current item socketing rate.</B><br>
Tailors would like the socketing system reevaluated and have a more reasonable system implemented. Under the current system (implemented when Wookiee armor was introduced), a tailor will not begin to see a single socket until the Tailoring 3 skill box and a master tailor gets four sockets approximately 10% of the time, with an average of 2 sockets. A more reasonable system would have a small chance of 1 socket at the Tailoring 1 skillbox, with master tailors getting exclusively 3 and 4 socket items (with the occasional "crit fail" of a 2-socket item).<br><br><br>
<B><U><FONT size=3>All Other Tailor Issues (Prioritized)</FONT></U></B><br><br>
<B>6. Additional BE tissues: Combat and non-combat related.</B><br>
Tailors would like additional tissues so that bioengineered clothing is more viable.</P>
<P>
COMBAT:</P>
<UL>
<LI>
<DIV align=justify>Defenses: Poison, disease, knockdown, blind, dizzy, fire</DIV></LI>
<LI>
<DIV align=justify>Droid Tracking for Bounty Hunters</DIV></LI>
<LI>
<DIV align=justify>Combat Medicine effectiveness</DIV></LI>
<LI>
<DIV align=justify>Ranged aim bonuses</DIV></LI></UL>
NONCOMBAT:
<UL>
<LI>
<DIV align=justify>Artisan Experimentation</DIV></LI>
<LI>
<DIV align=justify>Slicing bonus for Smugglers</DIV></LI>
<LI>
<DIV align=justify>Harvesting bonus</DIV></LI>
<LI>
<DIV align=justify>DNA Sampling bonus</DIV></LI>
<LI>
<DIV align=justify>Trapping bonus</DIV></LI>
<LI>Crafting Assembly and Repair</LI></UL>
<B><br>7. Factional Gear</B><br>
Tailors wish to be able to craft factional uniforms, regular clothing that shows factional affiliation, or embroider factional insignia onto existing items.<br><br>
<B>8. Add a "numbering" system to our color grid to make matching easier.</B><br>
Tailors are interested in a grid so that each color is assigned a number. These numbers would appear in a box in the crafting window when a color was selected. A tailor could choose to then include the color code in the name of the item for matching purposes. It would be even better if the color were "assigned" to the item as a stat, so when you examine the item, you could see the color code (just as when you examine a weapon you can see all its pertinent stats).<br><br>
<B>9. Outstanding Clipping & Fitting issues</B><br>
<UL>
<LI>Extremely Revealing Skirt clips the thighs and the legs terribly when moving.</LI>
<LI>Low Cut Top has dent in left side of exposed torso area</LI>
<LI>Legs poke through the Two-Tone Formal Skirt, both when running and when sitting (with legs crossed).</LI>
<LI>Silver pendant does not layer correctly with luxurious gown, neck scarf hides it.</LI>
<LI>Backpacks do not layer correctly with cloaks, causing clipping to occur.</LI>
<LI>Bikini leggings worn by men let the skin appear on the thigh and legs when they move.</LI>
<LI>Rebel Marine Backpack does not show up when wearing with Gunman's Duster.</LI>
<LI>Necklaces for the most part do not fit well around the neck and often float</LI>
<LI>Jackets on females do not seem to scale properly, making waist line unnaturally small, shoulders over-padded.</LI>
<LI>Luxurious Dress and Decorative Belt do not display colors correctly from a distance where the quality shifts to low-grade mode, turning the item either white or color 1 when worn.</LI>
<LI>Belts and bandoliers in general do not fit correctly around the waist, usually looking very bulky or floating inches away from the waist. They also expand to wear over the jacket where they should wear under the jacket or robe or fit snug instead of bulky.</LI>
<UL>
<LI>What’s weird about this is that mabari or padded armor belts fit perfectly and don’t "hula hoop". Similarly, ubese bandoliers also fit normally. The tailors are losing the belt market to the armorsmiths.</LI></UL>
<LI>Metal Color Bleed on Councilman's Robe: seems that the underside of the belt of this robe bleeds out onto the gown itself. Also bleeds around the cuffs.</LI>
<LI>Short Robe reveals naughty bits when seated</LI>
<LI>Noble's Skirt shows thighs and a bit of derriere when running</LI>
<LI>Doctor's Dress shows backs of boots when running</LI>
<LI>Cloaked Dress shows backs of boots when running</LI></UL><br>
<B>10. Sort Schematics by Race</B><br>
Example:
<UL>
<LI>General</LI>
<UL>
<LI>Shirts</LI>
<LI>Skirts</LI>
<LI>etc.</LI></UL>
<LI>Twi’lek-only</LI>
<UL>
<LI>Headwear</LI>
<LI>etc.</LI></UL>
<LI>Wookiee-only</LI>
<UL>
<LI>Shirts</LI>
<LI>Skirts</LI>
<LI>Robes</LI></UL>
<LI>Ithorian</LI>
<UL>
<LI>Pants</LI>
<LI>Shirts</LI>
<LI>etc.</LI></UL></UL><br>
<B>11. Add storage to craftable bandoliers because they occupy a backpack slot.</B><br>Currently combatants must choose between inventory space and a bioenhanced item of clothing (the bandolier). Tailors would like to be able to craft bandoliers with storage, especially now that bandoliers with storage exist in game as pilot rewards. We are losing the bandolier market to non-craftable items.<br><br>
<B>12. Expand our "standard" color palette (i.e. the one used for most clothing items) to include new colors.</B><br>
The standard palette is palette D.
<UL>
<LI>Yellow: We lack a "primary color" yellow (i.e. HTML color FFFF00) on the main palette (Palette D). The current yellow on the main palette (Palette D) is a mustardy color that fades out into a pale baby yellow, but never achieves the saturation of a primary color yellow. A closer, better-saturated yellow (more of a "golden yellow") is available on the "leather" palette used for boots (Palette A).</LI>
<UL>
<LI>#225-231 are the current mustardy yellow available for the bulk of the items (Palette D)</LI>
<LI>We would like to add a primary color yellow (HTML color FFFF00) to the main palette (Palette D). If it's not feasible to provide a true primary yellow, then perhaps it is possible to add the already-existing golden yellow (which is currently in Palette A) to the main palette (Palette D).</LI></UL>
<LI>Deep Red: The dress robe has a different palette from the other garments (Palette F) and in that palette there is a deep dark red, which the tailors have requested in addition to their "fire engine red."</LI>
<UL>
<LI>#217 is the current fire engine red (Palette D).</LI>
<LI>We would like to add this deep red (#96) from Palette F to the main Palette D.</LI></UL>
<LI>Aqua: There is an aqua color in the metallic palette (Palette C) which the tailors have requested be added to the main palette (Palette D).</LI>
<LI>Additional darker versions of existing colors (deep blue, deep purple) have also been requested.</LI>
<LI>Neon colors: To match the ID colors.</LI></UL><br>
<B>13. Increase crate size.</B><br>
Tailors would like the crate sizes increased to 100 or more, for inventory reasons.<br><br>
<B>14. Fix clothing vendor categories: some clothing categories are "empty" because items do not exist in game.</B><br>
<UL>
<LI>Eyewear: Currently no tradable or craftable eyewear exists in game. We would love to have eyewear, but if that is never to be (alas) we would like this category removed to prevent confusion.</LI>
<LI>Capes: Again, currently there are no capes in game. We would love to be able to make capes in the future, but if that is never to be, it’s very frustrating to have customers insist that such things do exist because of a category on the vendor.</LI></UL>
<P><br><br>
<B>15. Allow clothing to be crafted in factories without color, giving an option for colorization upon removal from crate.</B><br>
In this proposal, when making a factory schematic, the tailor would have the possibility to define the color for the whole crate (as it is now) or to say “specify color later.” At the moment the tailor takes an item out of a crate, the color palette would appear and give the tailor the opportunity to change the color once. After that, the color would be fixed and couldn't be changed anymore.<br><br>
<B>16. Fix looted schematic clothing issues/bugs.</B><br>
<U>A. Useless bonuses</U><br>
The demolitionist belt adds bonuses to Grenade Assembly and Grenade Experimentation, which are useless since Commando crafting was removed from the game. The Exquisite Dancer's Leotard is also currently useless because of changes to entertainer modifiers, and the Tailor crafter's apron provides modifiers for Clothing Experimentation, which does nothing. Other modifiers, such as General Ranged Aiming, also are no longer useful.<br>
<U>B. Crafting ingredient problems</U><br>
Several items require crafting tools as ingredients. However it is impossible to see whether a crafting tool has decayed. Tailors are getting error messages that the tools are too damaged to use in the schematic.<br>
<U>C. Left-out professions</U> Some professions got no love from the schematics, when their crafting or entertaining counterparts did.</P><br>
<LI>Bio-Engineer</LI>
<LI>Armorsmith</LI>
<LI>Combat Medic</LI>
<LI>Artisan</LI>
<LI>Musician</LI><br><br>
<B>17. Implement use-based decay</B><br>
Tailors request a reasonable rate of decay: Clothing should decay ONLY when equipped and ONLY when the avatar is logged on. Under the current system, if an item is not worn hunting, it never decays. This means that clothing that is not carried on one’s person when one dies will never decay, but can be worn forever. Tailors are strongly opposed to adding in experimentation to increase the condition of clothing. We enjoy being a “casual” crafting profession.<br><br>
<B>18. Allow clothing that "makes sense" to be wearable together OR label them appropriately.</B><br>
<UL>
<LI>Jackets should be wearable over body suits and dresses</LI>
<LI>Long gloves should be wearable over jackets (especially since some jackets do not have long sleeves, i.e. the Dress Uniform Jacket).</LI>
<LI>If it cannot be worn together, it should be labeled as such.</LI>
<LI>Tailors have also requested that they be able to wear vests under cloaks for a more "layered" look.</LI></UL><br>
<B>19. Fix bug with clothing appearance when equipped</B><br>
There is a bug where sometimes a person will be seen as wearing an item they had been wearing previously even though they are no longer wearing it.<br><br>
<B>20. Non-master tailors can only colorize options 1 and 2, even when the item has 3-4 colors.</B><br>
Non-master tailors can make items that have 3 colored areas, but only be able to customize 2 of them. They cannot customize the third area until master. This makes the schematics useless to them until they hit master.<br><br>
<B>21. Make satchels craftable and not visible when equipped.</B> <br>The fashionable dancer or tailor does not like to wear a backpack, yet these people like to carry around a lot of items (for crafting or just clothing).<br><br>
<B>22. Fix tailoring bugs</B><br>We hope that bugs are fixed in addition to our issues, but just in case, we ask that our outstanding tailoring bugs be fixed. See the Tailor forum for a list of current bugs.<br><br>
<B>23. Fix existing BE tissues</B><br>
Many of our BE tissues have broken or useless modifiers. We would like to see them fixed.<br><br>
<B>24. Allow bracelets to be equippable on either wrist.</B><br>
Currently, bracelets are either left-arm or right-arm only. We would like to see the ability to select which arm the bracelet equips to.<br><br>
<b><u><FONT size=3>"Old" Issues</FONT></u></b><br><br><b>25. If it’s not feasible to expand the palettes, then the following items that mis-color must be addressed (which would not need to be addressed if the palette for all items were 1 standard palette, as in issue #1).</b><br><UL>
<LI>The Exotic Leotard should come in the full palette </LI>
<LI>Luxurious Dress: The lace uses the leather pallet, it should use the full palette</LI>
<LI>Sigled Waist Wrap: The Leather flap has the master color range and the skirt exterior does not. These two should swap.</LI>
<LI>The Desert Command Jacket should come in the full spectrum and not the leather palette </LI>
<LI>The Smock should come in the full spectrum, and not the leather palette.</LI>
<LI>The two strap bandolier only comes in shades of pukey pink, brown, and that’s about it.</LI></UL><br><b>26. Label gender and race restricted clothing in examine and vendor description (along with the number of sockets & other such info)</b><br>
As it is now, a buyer has no idea whether he or she will be able to equip a particular item. Many times it is counterintuitive, such as with the grand healer robe, where many males wish to wear a hooded garment, or female rodians assume that they can wear it. Males can wear some skirts, and not others.<br>It would also be helpful if clothing were labeled with what it cannot be worn with (i.e. a bodysuit would worn "cannot be worn with cloaks or jackets") – that is, if the problem of equipping them together cannot be corrected. (see #18)<br><br><b>27. Re-categorize selected misclassified items.</b><br>
Some items are classified inappropriately, causing customers difficulty in locating them on the vendor. (Yes, I know it has to do with clothing slot issues, but these items are so counterintuitive that tailors get tells asking for help with categories because buyers cannot find some of the most popular items.)<br><UL>
<LI>The Exotic Leotard should be classified as a "bodysuit" not a "dress." </LI>
<LI>The Gunman Duster should be classified as a "jacket" not a "robe."</LI>
<LI>The Smock should be classified as a "robe" not a "dress." (It’s male-only and men don’t naturally look under "dresses") </LI>
<LI>The Dress Robe should be classified as a "robe" not a "jacket."</LI>
<LI>The Short Skirt should be classified as a "skirt" not "pants." </LI>
<LI>The Short Wrap should be classified as a "skirt" not "pants."</LI>
<LI>The Wookiee Smock should be categorized as "Wookiee wear" not "robe."</LI></UL><br><b>28. Retexturize certain items.</b><br>
<UL>
<LI>Infiltrator Leggings and Infiltration Suit: While it is not desirable to have players dye them fleshtoned and look nekked, right now these items look "splashed with mud" and look horrible in light colors.</LI>
<LI>The Suit Jacket has a texture that causes it always to look "too dark" and it's difficult to match. It looks dirty in white. It could be shifted to be more like the Patterned Slip Dress and keep its shiny look while taking color properly.</LI>
<LI>The Simple Vest always looks washed-out in dark colors.</LI>
<LI>The noble's skirt is problematic because the peach side-panels interfere with colorization.</LI></UL><br><b>29. Certain items, no matter how many times we craft them, do not produce sockets.</b><br><UL>
<LI>Grand Ball Gown </LI>
<LI>Tech Pack (Not sure if backpacks are supposed to have sockets, since they can’t be skilltaped – but all the others can have sockets). </LI>
<LI>Ammo Bandolier </LI>
<LI>Utility Belt</LI></UL><br><b>30. Reduce hide requirements for Winged Hawtpants</b><br>No other schematic requires that much hide. The most hide required in a schematic other than the Winged Hawtpants is 80 hide. Winged Hawtpants require 400 hide. This is excessive based on what we are able, as tailors, to collect in terms of hide.[/doHTML]