Alverti neui, due Dreigora
Welcome to Dreigora, a world of Dragons, myth and legends. A world of beauty and chaos.
The creatures of the two moons have raged war on all Dregornians for domminence over Gaia, our precious home.
The humans fought back against the creatures of the moons that invaded them.
The war raged for years, and things only got more hopeless.
Kaihn, the human's prince and Hero, fell fighting alone by a horde of the invaders.
His men, had fled the battle feild at the site of the army, and left him for dead.
And the world almost went back into darkness.
But fret not, the tiny light of hope had reached them, the imagrants from other lands came to them,
and all the races, the Lejar, Nedu-cha, Mokin, Neude', the elven and the Monothro's
joined with the remaints of the humans in the great war.
This is the age of hope, where new hero's will emerge and reclaim Gaia once more.
It is The Age of Clans....
Updates

Dreigorna Is Finished!
Well all the important parts anyway!
More class moves will be added later :)
Important Links
Races
Classes
Rules
~Clan Information~
Clan Dragon Heart

Clan Leader - Auzura
Second in Command - Zealia-

Clan Healer - Feraln
Clan ???

Clan Leader - ???
Second in Command - ???

Clan Healer - none
Clan ???

Clan Leader - ???
Second in command - ???

Clan Healer - none
Clan ???

Clan Leader - ???
Second in Command - ???

Clan Healer - none
 

 Races, the creatures of Dreigora
Auzura
Posted: Jul 6 2005, 01:23 AM


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Posts: 42
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Joined: 3-July 05



Humans
The more dominant of races of Dreigora. The human is the most balanced class you can get amongst all the races.
Noble and flexible among the classes. They're a good choice for beginners.

Special Powers: Spirit. (The humans spirit is stuborn, even if your supposed to die, you will still go on with one HP for one more turn to either run away or continue the fight. You can only use it at rank 2)

Humans:
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Hit Points(hp): 50
Mana(mp): 50 (Every spell takes a certain amount of MP from your mana. Use your powers wisely, explained in the fighter rules.)
Stamina(ST): 50 (Simaler to MP.)
Strength(Str): 8
Agility(Agi): 3
Defence(Def): 3
Intelligence(Int): 7
Magical Defence(MD): 3

Classes: Worrior, Mage, Holyman/woman, Archer, rouge, Paladin, and Knight.


Elvans
No longer isolated in they're forests home. They've come to live with the humans because they're homes where destroied and corrupted by the evil creatures of the moons. Vowing revenge, they joined forces with the humans, and continue to fight the moon beings. Elvans are a magical race, with brown skin, long pointy ears with odd colors of purple to green hair colors and eyes.
They draw power from the forces of nature, theyre own magic and the powers that be. They're archers, Trainers, and worriors being they're only worrior class.

Special Powers: Blend in. (Blend in with natures surroundings, becoming invisable until you talk or move You can only use this power at rank 2. Good for tricky excapes with bosses)

HP: 50
MP: 60
ST: 40
Str: 5
Agi: 3
Def: 2
Int: 9
MD: 4

Classes:Holyman/woman, Worrior, Archer, Trainer, Mage, rouge.

Nedu-Cha:
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One of the dragon kin speices. More dragon then human. They're extreamly powerful with loads of muscul. They are a nomadic race and are extreamly shamanistic and honor battle, treating the new threat as a way to grow in strength in more ways then one. But unfourtunatly they fave no magical properties and can only draw magics from other things.

Special Ability: -Fly (you can fly to other lands without the use of a in captivity Wyvern/Dragon at rank 2.)
-Dragon breath(They have the ability to Breathe fire! It damage depends on how much strength you have)

HP: 60
ST: 100
Str: 10
Agi: 2
Int: 0
Def: 5
MD: 3

Classes:Shaman, Trainer, Worrior, Knight, rouge

Mokin:
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Mokins are a small race of feral like creatures. Said to have been created by mages long ago. They now live in the harsh lands of the Jakudei's continent's Desert.
The creatures look simaler to that of a cat, with the legs and ears of a rabit, the tail of a lizard, and the wings of a bat or dragonfly.
Despite they're feral apearance, they are the best magic users and most intelligent of the races.

Special Powers: Withstand heat. (Having lived in the desert all they're lives, they are resistant to any fire attacks at rank 2)

HP: 40
MP: 80
ST: 10
Str: 2
Agi: 5
Int: 10
Def: 2
MD: 3

Classes: Mage, Holyman/woman, Paladin(yes paladin), rouge, and Druid.

Lejar
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The Lejar are a race of cat(meaning the big wild cats) people. Living in the vast Jungle of Jakudei. A swift and intelligent race of worriors. They worship a large cat god, which is said to sleep beneath the jungles, giving the plants life and restoring the waters.

Special Power: High jump (The Lejar can jump at incredible heights, able to reach where other races can't. You can use at rank 2)

HP: 60
MP: 20
ST: 50
Str: 7
Agi: 5
Int: 6
Def: 0
MD: 2

Classes:Knight, Worrior, archer, Druid, Trainer, Archer, rouge

Neude'
The Neude' are a race of bird folk that live on an city in the sky. They used to be a peacfull race until the demons of the mood envaded. And down roam their skies.
Long ago, these where merciless worriors, and the humans used to call them harpies.

Special Powers: Fly (you can fly to other lands without the use of a in captivity Wyvern/Dragon at rank 2.)

B]HP:[/B] 50
MP: 50
ST: 50
Str: 6
Agi: 2
Int: 8
Def: 4
MD: 4

Classes:archers, worriors, Rouges, Knight, Shaman

Monothro
Another type of Dragon kin. Only more human that Dragon with horns and three feather like things on each shoulder blade and large arms. Like humans they can control magic, if only it is a little. These beings are more into human technology, and thus they're settlements are much like a humans.

Special Ability: Dragon breath. (They have the ability to Breathe fire! It damage depends on how much strength you have)

HP: 50
MP: 20
ST: 60
Str: 8
Agi: 3
Int: 5
Def: 4
MD: 2

Classes: worrior, Knight, Rouge, archer, trainer
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