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Title: The err.. plot
Description: The challenge.


Cydon Prax' - April 8, 2007 07:12 AM (GMT)
We've had partly this discussion once, but it was something that came up twice in rp today. Uh.. 99.896 percent of the populous are, infact, good guys. 90% of the factions, are, infact allied. As a matter of fact, I don't think any major faction has any enemies. Are we in actual galactic peace?

I am fully aware we're letting rp flow and dictate who is shooting who's ears off who's face, but there were times in rp lately where you go and just.. look at everyone. 9 or so different factions and occupations, yet everyone is fine with each other. There is no conflict, no struggle, atleast not vastly.

There are many conflicts in those closed, internal rp's everyone does in the middle of a forest 79 kilometers from the nearest town, but over-all, if I dress up in Vong clothing with Sith Lord hilts hanging from my eyebrows, I'm not even going to be thought of as an enemy. Just a freaky Vong trying to 'make his way'.

Thats all fine and good, but an rp needs some conflict, some goal, 2 parties trying to perpetually grow over the other with no true end in sight. Its why this is an rp server and not ''Life, the virtual version!''. I've had this faction, that blantantly has done things that would cause the Empire, and Alliance since they are married, to re-build nukes and blast me to hell. But we're all friends, I was arrested and let out the same hour!

Today, gathering lightsaber parts, saying stuff alloud, noone even batted an eye. I know the Jedi are no longer hunted but not even a batted eye? Nothing? People just openly sold lenses and emitters..? Imperials walked by like nothing. Just give them money and move on.. to.. err.. walking, I guess.

Apparently, all that gets one shot is, in fact, shooting at someone. Which isn't logical in roleplay. We need the ''other guys'' to return. Something to strive for, a goal! I'm not saying something so great to cause a battle rp in every town, but something to atleast make us say ''Shhh, those guys are them, they actually pose an open threat to our lives.. better not do this. Better avoid them.'' :yikes:

..Than again, I've only been here like 15 days, can't get familiar with everything in that time so maybe I'm wrong, still, would be nice to have a few challenges to overcome once and a while in rp instead of some social talks. Can kinda get those by walking out the door. :meeting:

Zane - April 8, 2007 07:21 AM (GMT)
hmm... mayve your right ill start more conflicts :D if thats what you want

General No - April 8, 2007 07:48 AM (GMT)
What you need to do is open your eye sight beyond the knowledge of now, and learn your history by reading faction pinned threads. If you study, or at least listen and comprehend what people tell you, you'll learn their is a lot more conflict than you see.

In fact, The Imperials and the Alliance have a small bad blood going, and it should be starting up again when the "Inactivity" phase dies off. Excuse the pun, too. :)

But I do agree with your points, indeed. Most of this server has degenerated into mutated forms of Hitler. Deformed monguls who rather attack than have a test of wits. I rather go to a battle of wits with a pocket full, than an unarmed hand.

But Cydon, you can't do very much since only the community can change.
Or Kel uses the almighty ban hammer...

EDIT: And Zane, he asked for a social conflict, not a battle conflict.

Dragon - April 8, 2007 08:05 AM (GMT)
You opinions are always welcome, even if others do not agree, so dont feel discouraged sharing views and opinions. (I justed wanted to add that)

The thing is with conflict, or recent history of the server is that it quickly becomes mundane and degrades the server. The war with the Empire-Alliance soon dried off, because the Rp didnt focus on character development...rather than stormtroopers making friends and developing they simply lusted for battle and for the kill. When someone uses names like "Stormtrooper (10/10)" it soon becomes meaningless, as those stormtroopers have no life, no personality. Alot of people say as a stormtrooper they are bored...but thats because they see their only goal as conflict. Too often stormtroopers are nothing more than drones, serving every order entirely, being too loyal...or being too wrecklace (its usually the extreme on opposite sides of the scale)

The only good 'war' I believe we had was a recent one on Lok, because it didnt involve the concept of one battle = victory/loss and was divided into smaller skirmishes. Additionally, and the most greatest of problems that became of the server is Mercenary factions didnt remain mercenary...they should serve whoever pays them, not side with the Empire in order to survive.

The hardest factions in this server are Crime & Vice, but how things should be, is Crime & Vice factions should hire Mercenaries and compete with other crime and vice factions. It is foolish for any faction to try and challenge the Empire/Alliance now, it can be done but only with patience. But why try to take down a stable government? When we move to our new forums I intend to expand on Cobra-Bio Tech into a much larger corporation, and rather than possess a military (as too many factions tend to do) I will utilize mercenaries for the most part.

If you want conflict, dont force it...just Rp a situation that conflict can arrise...e.g. a crime faction trying to take control of a certain district, as territory is a big factor in terms of crime.

Cydon Prax' - April 8, 2007 08:07 AM (GMT)
QUOTE (General No @ Apr 8 2007, 12:48 AM)
What you need to do is open your eye sight beyond the knowledge of now, and learn your history by reading faction pinned threads.

....
I thought I noted my 15 days as a sign of possible ignorance on my query. Perhaps that wasn't clear. Sorry for not.. um.. wait what?

QUOTE
If you study, or at least listen and comprehend what people tell you, you'll learn their is a lot more conflict than you see.

I can only base this off of what I see. Hence my statements in my post. As I said, I'm sure they are. But can the majority of us reach them?

QUOTE
In fact, The Imperials and the Alliance have a small bad blood going, and it should be starting up again when the "Inactivity" phase dies off. Excuse the pun, too. :)

Take your time, take your time. No need to rush! :lol:

QUOTE
But I do agree with your points, indeed. Most of this server has degenerated into mutated forms of Hitler. Deformed monguls who rather attack than have a test of wits. I rather go to a battle of wits with a pocket full, than an unarmed hand.

Agreed. Agreed indeed. Though I've had what, 7 rp's here? Once again, I can only speculate at this point.

QUOTE
But Cydon, you can't do very much since only the community can change.

I didn't ask to do anything, I was, in fact, just asking if I was correct...
QUOTE (CydonPrax')
As a matter of fact, I don't think any major faction has any enemies. Are we in actual galactic peace?

I was more or less asking if this was try, which, to what you said, means it isn't. Once again, sorry for not opening my eyes to IG events I have not witnessed, just wondering and fullfilling a promise to someone else to ask this question.

When you say bad blood, is there anything more, real? Complex?

Cydon Prax' - April 8, 2007 08:10 AM (GMT)
QUOTE (Dragon @ Apr 8 2007, 01:05 AM)
You opinions are always welcome, even if others do not agree, so dont feel discouraged sharing views and opinions. (I justed wanted to add that)

The thing is with conflict, or recent history of the server is that it quickly becomes mundane and degrades the server. The war with the Empire-Alliance soon dried off, because the Rp didnt focus on character development...rather than stormtroopers making friends and developing they simply lusted for battle and for the kill. When someone uses names like "Stormtrooper (10/10)" it soon becomes meaningless, as those stormtroopers have no life, no personality. Alot of people say as a stormtrooper they are bored...but thats because they see their only goal as conflict. Too often stormtroopers are nothing more than drones, serving every order entirely, being too loyal...or being too wrecklace (its usually the extreme on opposite sides of the scale)

The only good 'war' I believe we had was a recent one on Lok, because it didnt involve the concept of one battle = victory/loss and was divided into smaller skirmishes. Additionally, and the most greatest of problems that became of the server is Mercenary factions didnt remain mercenary...they should serve whoever pays them, not side with the Empire in order to survive.

The hardest factions in this server are Crime & Vice, but how things should be, is Crime & Vice factions should hire Mercenaries and compete with other crime and vice factions. It is foolish for any faction to try and challenge the Empire/Alliance now, it can be done but only with patience. But why try to take down a stable government? When we move to our new forums I intend to expand on Cobra-Bio Tech into a much larger corporation, and rather than possess a military (as too many factions tend to do) I will utilize mercenaries for the most part.

If you want conflict, dont force it...just Rp a situation that conflict can arrise...e.g. a crime faction trying to take control of a certain district, as territory is a big factor in terms of crime.

Hmm, actually very true. I don't believe I explained what I meant by conflict very well, but you did a very good job of answering it Dragon. Thats actually all I wanted to know in a nutshell. Thank you! :bow:

Edit: New forums? When would we be moving to new forums if you don't mind me asking?

General No - April 8, 2007 08:29 AM (GMT)
QUOTE (Cydon Prax' @ Apr 8 2007, 03:07 AM)
QUOTE (General No @ Apr 8 2007, 12:48 AM)
What you need to do is open your eye sight beyond the knowledge of now, and learn your history by reading faction pinned threads.

....
I thought I noted my 15 days as a sign of possible ignorance on my query. Perhaps that wasn't clear. Sorry for not.. um.. wait what?

QUOTE
If you study, or at least listen and comprehend what people tell you, you'll learn their is a lot more conflict than you see.

I can only base this off of what I see. Hence my statements in my post. As I said, I'm sure they are. But can the majority of us reach them?

QUOTE
In fact, The Imperials and the Alliance have a small bad blood going, and it should be starting up again when the "Inactivity" phase dies off. Excuse the pun, too. :)

Take your time, take your time. No need to rush! :lol:

QUOTE
But I do agree with your points, indeed. Most of this server has degenerated into mutated forms of Hitler. Deformed monguls who rather attack than have a test of wits. I rather go to a battle of wits with a pocket full, than an unarmed hand.

Agreed. Agreed indeed. Though I've had what, 7 rp's here? Once again, I can only speculate at this point.

QUOTE
But Cydon, you can't do very much since only the community can change.

I didn't ask to do anything, I was, in fact, just asking if I was correct...
QUOTE (CydonPrax')
As a matter of fact, I don't think any major faction has any enemies. Are we in actual galactic peace?

I was more or less asking if this was try, which, to what you said, means it isn't. Once again, sorry for not opening my eyes to IG events I have not witnessed, just wondering and fullfilling a promise to someone else to ask this question.

When you say bad blood, is there anything more, real? Complex?

I know you haven't been here for very long, and it may seem that I ask more than you can give. But sometimes you just need to do that. :P

Not very many complex roleplays ever do take place, but I do try to create a few when I have time. I've always tried to make a bit of Stormtroopers/Permas conversation every now and then, but people have their defined lust for battle that cannot be thrown. As I said, I like the battle of words than weapons. Why? Because I always win with a E-11, and a Pistol. :P

But Cydon, don't over-speculate or you'll cause the crash of the October 29th, 1929 incident in America all over again. :P

Dragon - April 8, 2007 08:32 AM (GMT)
Not sure yet, there appears to be a delay in the move :unsure:

Holmes - April 8, 2007 02:01 PM (GMT)
The problem with Role Play is it's hard NOT to go to the extremes- everyone (or, at least, most people) wants to be noticed, so they do dramatic things to get atttention. JA doesn't really offer an experience that can replicate something like SWG, because of its lacking depth- almost everything in its base version needs some artifically placed server rules to make RP work. SWG has credits, an economy, something that can really make Role Play fun.

By the same token, SWG combat isn't as realistic as JA's, but is more suited towards character development. This is simply because JA puts more emphasis on player skill than character skill. Specifically, these reasons are why I would like to see some sort of MB2-esque mod, but more suited for Role Play. In other words, you can actually regulate what weapons people have, and to what degree they can use them (by approving them for a certain point level of the weapon). The Euka mod looks good for that sort of thing, but it would take lots of admin work, and I'd bet it'd make the admins pissier than they already are :P Overall, there are both pros and cons to SWG and JA in regards to combat, moreso different than one being the better.

Of course, the political aspects in both JA and SWG are fine, as you can always do politics so long as you can chat. :lol: But, those cover the three essentials of Role Play (in my opinion): Economy, Military (or combat in general), and Politics. Obviously, SWG is better with Economy, it's debatable which one is preferred for Military, and Politics is the same either way.

This isn't about SWG, though, I just needed to relate JA to something, and it was the first thing that popped in my head :rolleyes: The thing is, in JA, if you want to cause some disaster, you have to mess with one of those three elements. You could go the direct route and just attack people, you could politically destroy your enemy, or economically burn them to the ground. With the limited options in JA, you have to either attack them or politically crush them, and the former is easier than the latter. So, you find a lot of the combat to be petty street fights over overly-arrogant citizens. You don't find people stealing things often, because there's no real value in stealing anything. You don't really earn the item you steal, unless it's a part of major Role Play (or a weapon <_< ). Stealing the plans to the Death Star III might make a significant Role Play, but thieving all those credits from the store isn't going to do anything for you, except get YOU in trouble.

So, without that third element of Economy, JA can't truly function as a working Role Play game. Now, many servers have tried and failed, and if I recall correctly, this one is included in that, to implement an Economic system (sorry for capitolizing Economy constantly, but it's important :P ). Unfortunately, things like that are very indirect in FM3. Just like the rules on combat, you can say a bunch of things, but you can't actually restrict them in the game. Sure, you can kick people who don't follow the rules, but the very fact is that the ability is still there, which isn't the kind of thing you want. That's another reason I sort of hope that, after Euka is completed, the mod might move over to it (if it's as good as it seems it will be). It would allow you to regulate things much better, and even has a working economy, improving the Role Play in-game by tenfold. But, I don't expect it to be finished for some time, and it's debatable if it will even be good enough in the end. Suppose we'll just have to wait and see :lol:

Kel - April 8, 2007 02:14 PM (GMT)
While I agree that there needs to be more conflict (not necessarily actual fights, but battle of wits as well), we are in fact kind of in a time of galactic peace since a few weeks back the Empire went on a sweep to eliminate serious threats to the galaxy, so it will take a bit of time for new factions to rise from the ground again. However what we don't want to do is force the situation of conflict onto others, and instead let the factions dictate what happens, but we would also prefer it if there were more small time conflicts created as opposed to all factions focusing on taking down the Empire. There have been instances of small time faction conflicts like when the Exchange got into a street war with a rival criminal organization, but that was killed with their leader becoming inactive, the Mandalorians almost had a civil war, but that was contained in a war of words between clan leaders, and on a small time scale the Echani, and the Sith are waging a shadow war against the Jedi.

Problem now has been the usual gank squads that accompany "good" characters making it hard for those that bend the law, to do what they need to do, however we will be introducing some measures to change that. There have been more complex RPs that involved a battle of wits rather then a battle of guns (or lightsabers) and that's what we prefer. When the server first started, and the Sith first appeared, they didn't hunt any of the Jedi, however they went on a massive wave of corrupting many that were left. Darth Lamia at the time would always have a battle of wits with Leo Osias as opposed to a battle of lightsabers.

But like I said, those exist, but for now the opposing factions still need to get off their feet. Like your Legacy Project faction for example, they haven't done anything yet to really attract the attention of the Empire, but once they will, that will probably result in some political conflict, including the fact that the Imperial Senate should be formed by now.

Most recently after the ground war was fought on Mandalore, their leader Augo Stepp, and the Moff in charge of the war got into a war of words. You can check it out here:

http://z12.invisionfree.com/LegacyRP/index...opic=4702&st=15

and after the war

http://z12.invisionfree.com/LegacyRP/index...topic=4996&st=0

Rei - April 8, 2007 06:01 PM (GMT)
I have good memories of those kind of battles. A strong personality beats a good lightsaber in my opinion. With some of my characters I'm hoping to bring around some of those thoughts, though I will say, the bar brawl the other day was just fun. :blah:

Anyway, I recommend strong personalities. A good personality should also have faults too... maybe not obvious and overwhelming faults, but something simple. The FS bio I'm writting (And you guys say, "OMG Not another FS!" while I say that I like using non-FS just as much...) I made her primary fault lie in the fact that she cannot make any strong descisions, which causes more problems than one might think.

Conflict, or at least what Bose wants, is often a clash of personalities and goals. It can be a range of things, but there is no story without a conflict, otherwise it's mundane. Build up your personalites, play a game of Pazaak and battle with your wagers, increase stakes, cause ship malfunctions that plummet you into a desert surrounded by your close allies (See how long they stay that way as you try to find civilizion!).

Er... anyway, I'm rambling now... but a creative mind can create thier own conflicts as well as large scale ones. Another good way to create conflict is to intertwine RPs. :dooya:

So, my two cents.

Sita - April 8, 2007 08:52 PM (GMT)
I could always just make another character, they seem to always be the last straw before two factions go all-out on each other, and then others are the last straw that signals peace...




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