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Title: SWG Vs JA


Dragon - February 18, 2007 03:01 PM (GMT)
Ok, I decided to make this topic after seeing alot of debate surrounding SWG and JA...your free to express your opinion here...but allow other opinions to matter to your own also.

The issue I am addressing, is one that Holmes seems to cling to regarding SWG combat. Now in SWG, combat occurs just like KOTR, clicking attacks/abilities and its essentially dependant upon character skill. A level 10 Jedi Guardian such as Leo, currently in JA isnt as strong as he should be compared to players that just so happen to be very skilled in combat. Such as Holmes is good with a disruptor etc...But JA combat is dependant upon 3 things:

1) Natural talent of the PLAYER and NOT the character
2) FPS - Better FPS = increased chance of success (I realized this when I got a new card)
3) PING - Low pings stand a greater chance of success...higher pings are at a big disadvantage.

So, why is SWG better? ...because SWG wont be dependant on those 3 things that can decide between victory and loss. Leo wont hopefully be so shit, and will require more than one opponent to defeat him...whereas now, even a Lvl 3 can defeat me if they take advantage of FPS/Ping and are naturally better in duels.

So...Discuss


Zephyr - February 18, 2007 03:07 PM (GMT)
SWG lacks fluke. Life has fluke! JKA has fluke!

Its just that everything is not controlled. In SWG the game is ultimately controlled by set damages. In JKA is depends where you are hit, Meaning you can survive a hit from a blaster or die depending how accurate the shot may be. Ping may have influence but you will learn how to play with it. That is always going to be problem even in SWG so there is nothing you can do there. FPS is another thing that is up to the player. Not everyone has money but you can still win. You just need to learn how to play along with it. I played on a laptop for about a year and was able to do pretty good for what I had.

My only 2 cents

:ph43r:

Brutus - February 18, 2007 03:09 PM (GMT)

I agree, another thing i'm really looking forward to in Emu is the Force powers, currently the majority of players use Guardian, because there just isn't enough benefits to being a consular, and all Jedi/Sith/Ik combat ends up with duels. In the Emu the full power of Consulars will be taken advantage of.

GX-348 - February 18, 2007 03:24 PM (GMT)
Personally I'm in favor of JA. In SWG, we can only use about 5 characters, whereas here we can have as many as we want. In SWG, the world is so frikkin big that we won't be able to keep track of stuff as easily, and there isn't as much of a choice for Species of your character. Sure you can use NPC models in SWG, but in JA there's tons of custom models to use, allowing the use of almost any species. In SWG, the RP is further limited by an actual item and credit system. In JA, we can just emote the character having what items and credits he or she's supposed to have, but we have to actually get them in SWG....what? I'm lazy. :P

Stuff I need clarified: Will swordsmen (brawlers) still require approval? Will the character be set to the skills they had in JA (I.E. the character is supposed to be a great shot with a pistol, so he gets Master Pistoleer or something like that.)? And for exceedingly rich characters, (I.E. the Salad family, Tyrus) will they get the credits that they would have? Like the characters of the Salad family would get millions of credits after Maria sold that rainbow gem. :huh:

Kyrden Ors - February 18, 2007 03:34 PM (GMT)
Also, the problem is since almost everyone has a bounty hunter, how do we determine which bounty hunters in ja become master bounty hunters in SWG. Obviously people like Mikal Scorpio or Dajo Kassel will be relativly strong, but how would we decide which bounty hunters are stronger, when we don't have a level system for them like we do for the jedi.

Niftyeye - February 18, 2007 03:36 PM (GMT)
I dont know tbh, i get the feeling everyone will be scrambling and calling for upgrades like saying 'my guy is rich' and all that crap.

If legacy switches to the emu, as much as ill be annoyed, ill get the game and carry on playing it hopefully, as long as theirs no fee.

If it stays on academy, ill be happy and will just carry on playing.

Although im pretty crap at academy now ever since i left mb lol

GX-348 - February 18, 2007 03:36 PM (GMT)
X1-988 would be good too <_<

Dragon - February 18, 2007 03:38 PM (GMT)
1) Item/Credit system is something that JA really lacks...currently there are no limitations to what a character can do. For instance, EVERYONE has money, EVERYONE has weapons, EVERYONE has ships...theres nothing characters dont have in JA. In SWG, we can implement ways for inventory and credits to be used realistically...and Vice factions will finally get their use. Currently a faction like Cobra is pretty useless...in SWG Cobra will manufacture poisons, chemicals etc....and become useful.

2) Were discussing how approvals will work, the current idea is we will allow skill transfering to a certain degree. And only for active characters based on their achievements through Rp only. In other words if your character has done nothing then your character doesnt gain from doing nothing. I see no reason that we cant give swordsmen their skills etc.

3) Im not sure how wealth will be distributed...currently Borrie is Rich, Leo has a tiny bit of wealth left and there are others...but we may need to strip such wealth to balance things better...wealth is just a cop out really and only sometimes is part of the character.

Oh and what I say here is subject to change

Dragon - February 18, 2007 03:41 PM (GMT)
As for bounty hunters...its very simple, if your BH has acquired bounties then chances are you get such perks from doing so. If not...then you dont. BH success is easily monitored...I see only one BH currently worthy of high perks.

And we wont be blind when it comes to requests, we will take requests and approvals very seriously and ensure theres no ubering. But the system for this is currently under discussion.

Kyrden Ors - February 18, 2007 03:42 PM (GMT)
In my opinion, when we switch to emu, any powerfull character such as master bounty hunters should aswell require approval. However, thats going to overload Kel with biographies and he's either going to burn out or people are going to have bio's waiting to be reviewed for weeks.

Niftyeye - February 18, 2007 03:43 PM (GMT)
I guess in the immidiate run it will take some getting used to. but i guess in the long run it will give factions a better edge.

Better visit amazon sometime and get the game....... even though my parents will bug me because they think its a fee :S

Kel - February 18, 2007 03:59 PM (GMT)
QUOTE
SWG lacks fluke. Life has fluke! JKA has fluke!


There are flukes in SWG, controlled by the game mechanics. Knockdowns, dizziness, critical hits are all things that are completely random and my give the upperhand to someone in order to win a fight that maybe he shouldn't have won.

QUOTE
Its just that everything is not controlled. In SWG the game is ultimately controlled by set damages.  In JKA is depends where you are hit, Meaning you can survive a hit from a blaster or die depending how accurate the shot may be.


Everything is controlled by a range of damages based on the weapons and your character stats. In JKA, it's not necessarily true that damage depends on where you are hit considering that there's a cvar (g_locationbaseddamage) that dictates whether that happens or now. If damage, or rather killing depended on where you were hit, then you wouldn't die from just a single pistol shot in the foot.

QUOTE

FPS is another thing that is up to the player. Not everyone has money but you can still win


True, and instead you have a situation where everybody's characters have all the money they need to buy the best weapons in the galaxy despite being unemployed, and why you just have a flood of people choosing classes with a disruptor.

QUOTE

Personally I'm in favor of JA. In SWG, we can only use about 5 characters


Where did you get this idea? Nobody ever said you can only use only 5 characters.

QUOTE
In SWG, the world is so frikkin big that we won't be able to keep track of stuff as easily


You mean metagaming someone's plans that's outside your spatial chat's range?

QUOTE
Sure you can use NPC models in SWG, but in JA there's tons of custom models to use, allowing the use of almost any species


So the problem here is? You're in the same situation as you are in JKA, given the fact that you can't control how these other models for other species work and are entirely dependent on content provided by other people. The difference here is the source of the content. But now given the fact that people are going to run their own SWG servers, it leaves open the option for the modding community to actually crack how models operate in the game, and create new content in terms of models simply because before, even if you did create a new model, or alter an existing model from SWG, there would be no way you could get it working in-game since that has to be done serverside.

QUOTE
In SWG, the RP is further limited by an actual item and credit system. In JA, we can just emote the character having what items and credits he or she's supposed to have, but we have to actually get them in SWG....what? I'm lazy.


What you call limited, I call enhanced. Dragon has observed that everyone's characters always have the exact money required to do everythng they like, have the weapons they need, always enough money to place that high-priced bounty on their oponents. This will bring a new aspect to roleplaying, especially for crime factions as now they'll be able to provide actual loans to characters that are down on their luck, and charge horrendous interest rates, or prehaps those players will be forced to resort to actual crime to survive.

QUOTE
Will swordsmen (brawlers) still require approval?


No classes will require approval, with the exception of Force Users.

QUOTE

Will the character be set to the skills they had in JA (I.E. the character is supposed to be a great shot with a pistol, so he gets Master Pistoleer or something like that.)


Who's to say that this character is a great shot? Based on the description above, nobody likes to introduce weaknesses in their characters and 90% of people would say that they're character is a "great shot". Should they get master of a profession simply because those people claim that their characters is "a great shot"?

QUOTE
And for exceedingly rich characters


I think it's safe to say that the only people who would probably recieve equivalent riches should be factions/faction leaders, simply for the case and point I'm going to make below:

QUOTE
Like the characters of the Salad family would get millions of credits after Maria sold that rainbow gem. huh.gif


Precisely why a credit system is needed, because too often characters just happen to stumble upon riches, and always have exactly what they need.

Dragon - February 18, 2007 04:03 PM (GMT)
There will be NO fee...thats 100% guaranteed. If there was a fee we wouldn't be doing this.

And from what I can gather, we will allow a certain number of characters to be transfered over, and we will probably assign them a level and as such appropriate skill points. Again subject to change.

But from what I have seen...the gains of SWG will far outwiegh the gains of JA. To name a few...

In SWG:
-Proper inventory management (no more metagamers having items they dont really)
-Proper credit system (characters now will RP with vice factions to purchase items)
-Factions organized better (wages, bases)
-Many emotes and actions (smile, dance, sit, meditate, sleep, cheer, rofl etc)
-Many moods that affect character appearance (happy, angry etc.)
-Living worlds (NPCs litter worlds that give life
-Use of vehicles

and many more

Holmes - February 18, 2007 04:10 PM (GMT)
Basically (and very, very basically. I have to go get ready to leave <_< ), SWG isn't realistic. Yeah, it has good elements. Yeah, sure, it sorta kinda suits people better.

But will it be really fair when Mikal Scorpio can't sit in the distance and snipe his newest target without them being suddenly alerted, and them just hopping into their speeder and shooting off? Is it really fair to Scorpio that he can't kill them in one hit, like he should be able to? Is it really fair to his target that he/ she can be shot and never be missed? Doesn't quite seem that realistic to me.

I'm not COMPLETELY against SWGEmu, but there are two things that are the part of the reason I'll be staying here. I'm not saying we should all stay, but I'm certainly not going over to the Emu-

1) The Emu itself is barely legal. I don't like cutting it that close.

2) I'm not going to be able to ask my parents to buy me SWG when they KNOW it costs money, then tell them I'll be playing on a barely legal server.

Oh, and in addition, is it realistic that, in SWG, players can carry things like gigantic ship engines and speeders in their pockets? Or that they have their inventory full of weapons and spices that no one would ever be able to see?

QUOTE
-Factions organized better (wages, bases)


Bases that all look the same?

QUOTE
-Many emotes and actions (smile, dance, sit, meditate, sleep, cheer, rofl etc)


We're still going to have to do /emote *blah* for a lot of things, so the couple emotes and actions that SWG does offer aren't really that revolutionary.

OH, and is it really that realistic when random wild animals decide to drop that super leet uber pistol? Or when you get that Echani Broadsword by slicing down that Imperial Private stormtrooper?

And what about the era? Isn't SWG situated in between Ep. 4 and 5? How do you plan to fit the era in right? And can the NPCs actually react to the current age? Probably not, so the NPCs can't really offer that much to the Role Play outside of helping in combat.

Dragon - February 18, 2007 04:16 PM (GMT)
Its no different now Holmes, every character has ships that they park and have some auto pilot function. For speeders we will have a system of how they will be used...so during a battle they cant be destroyed etc. Yes theres some unrealism, but theres more of it in JA imo...

Holmes - February 18, 2007 04:18 PM (GMT)
In JA, it's down to the player to uber or not. In SWG, the game decides everything. Two different approaches to Role Play; one is not neccessarily better than the other, but they are simply different types appealing to different people. This argument can never end because we have our own opinions, and our opinions are moot anyway, as we will be going over to SWG AND have a JA server, so the few of us that stay back can Role Play with eachother. ;)

By the way, I edited my post with some more stuff. ;)

GX-348 - February 18, 2007 04:20 PM (GMT)
QUOTE (Kel @ Feb 18 2007, 10:59 AM)
QUOTE

Personally I'm in favor of JA. In SWG, we can only use about 5 characters


Where did you get this idea? Nobody ever said you can only use only 5 characters.

QUOTE
In SWG, the world is so frikkin big that we won't be able to keep track of stuff as easily


You mean metagaming someone's plans that's outside your spatial chat's range?

QUOTE
Sure you can use NPC models in SWG, but in JA there's tons of custom models to use, allowing the use of almost any species


So the problem here is? You're in the same situation as you are in JKA, given the fact that you can't control how these other models for other species work and are entirely dependent on content provided by other people. The difference here is the source of the content. But now given the fact that people are going to run their own SWG servers, it leaves open the option for the modding community to actually crack how models operate in the game, and create new content in terms of models simply because before, even if you did create a new model, or alter an existing model from SWG, there would be no way you could get it working in-game since that has to be done serverside.

QUOTE
In SWG, the RP is further limited by an actual item and credit system. In JA, we can just emote the character having what items and credits he or she's supposed to have, but we have to actually get them in SWG....what? I'm lazy.


What you call limited, I call enhanced. Dragon has observed that everyone's characters always have the exact money required to do everythng they like, have the weapons they need, always enough money to place that high-priced bounty on their oponents. This will bring a new aspect to roleplaying, especially for crime factions as now they'll be able to provide actual loans to characters that are down on their luck, and charge horrendous interest rates, or prehaps those players will be forced to resort to actual crime to survive.

QUOTE

Will the character be set to the skills they had in JA (I.E. the character is supposed to be a great shot with a pistol, so he gets Master Pistoleer or something like that.)


Who's to say that this character is a great shot? Based on the description above, nobody likes to introduce weaknesses in their characters and 90% of people would say that they're character is a "great shot". Should they get master of a profession simply because those people claim that their characters is "a great shot"?

QUOTE
And for exceedingly rich characters


I think it's safe to say that the only people who would probably recieve equivalent riches should be factions/faction leaders, simply for the case and point I'm going to make below:

QUOTE
Like the characters of the Salad family would get millions of credits after Maria sold that rainbow gem. huh.gif


Precisely why a credit system is needed, because too often characters just happen to stumble upon riches, and always have exactly what they need.

1: I was told by someone...you, I think, that the server would only allow up to five characters per player because of some technical reason.
2: No, so I can know what the hell is happening in the world around me! The holonet just isn't good enough! *ahem* Anyway what I meant was that the admins might not be able to police as well as usual...
3:Um.....
4:I repeat: I'm lazy. :P
5:Well, I guess you have a point there.
6:I guess so...maybe...but then I think Maria always had that rainbow gem, and she sold it for some reason I don't remember right now :unsure:

Tasu - February 18, 2007 04:20 PM (GMT)
What about those players who prefers the Jedi Knight Academy engine and, rather leaves the server instead of going to SWG, where players like Borrie, Carath has a major head start knowing everything about it, while newbeginners suffer.

The Lag:
I don't know about you guys but i suffer from extreme lag in SWG, don't know why.

The Specs:
Now i sold my former computer and i'am stuck with this sucky one, i'am buying a new one but i recently purchased alot of other items that i wanted.

I must say that SWG, lacks alot, while JKA has enough.
Now, if you take another look at the extreme advantage some of the players will get, you'll see yourself whats going to happen, Carath will kill anyone who stands in his way, so will Borrie and others who are much more powerful.

In JKA theirs a chance for the underdog to win, in SWG theirs not.
So i dislike the idea extremely much, but my brother will join the server if you guys go into SWG, but i'll leave atleast till i get myself another computer.
Theirs to much power abusing available to SWG.

Now this server is extremely organized and it took me months to get things straight and all that, i don't want to go through that BS again.

I'll give it a shot, but if i don't like it i'm gone.

JKA has a chance for every underdog, against any sith lord.
SWG = Unfair advantages, many people dislike the power abuse, thereby leaves Legacy.
Is my prediction.

Dragon - February 18, 2007 04:25 PM (GMT)
Dont consider this an argument, your opinion is just as welcome as any other...but I wanted to take this chance to try and convince people that SWG will be a good thing.

There are always limitations to both games, but this is a roleplay server and SWG has more capacity for growth than JA.

Tasu - February 18, 2007 04:26 PM (GMT)
QUOTE (Dragon @ Feb 18 2007, 04:25 PM)
Dont consider this an argument, your opinion is just as welcome as any other...but I wanted to take this chance to try and convince people that SWG will be a good thing.

There are always limitations to both games, but this is a roleplay server and SWG has more capacity for growth than JA.

Legacy RP - Taking the soul out of RP.

Kyrden Ors - February 18, 2007 04:53 PM (GMT)
We shouldnt be focusing on every single detail, but the extremes and comparing them. Jedi Academy gives an almost limitless amount of movment and speach, and as many characters as you can think of. However, you're limited to one map on one planet for a good amount of time, and that space is relativly limited. SWG, offers extremely large enviroments, a credit/item system, and the ability to mask yourself better. By that, I mean, when you put [Sith] at teh end of your name in JKA, everyone wants to play the hero and kill you. But in SWG, the only way someone can know you're a sith and attack you because of it is if you take out your lightsaber or use force powers in the open, which sith really don't do. However, a downside to SWG would be its so wide open it makes combat useless when someone can hop on a speeder and run to the end of the map, and its wildly unrealistic the things you can carry in you're inventory, and even more that an animal can drop weapons. Another downside to SWG would be the fact that it limits your speach to having to do /emote *blah* every time except for the few, very few exceptions. Doing /emote *bla* all the time is going to be seriously redundant and annoying. So its a matter of if its worth it. Is a credit system/inventory system and a larger enviroment worth the lack of RP ability?

Sita - February 18, 2007 04:57 PM (GMT)
Lol, SWGVets will have little to no power over beginners in this game, everything is rewarded from admins seeing that you RP, sure, maybe we know a few special combos that usually work and help us win, but its not like you couldn't see whats going on and then find the skills we were using in your own skill sheet and then try and get that, really its more of an adventure, which is what made SWG so great in the first place. Of course, if you want to go into it further, if Kel allows NPC's to give 1 xp each, you could power grind a few skill boxes with an afk macro >.>

In my opinion its pro's -should- be better than the con's, a larger range of force powers and diversity amongst force users, the ability to actually be a Master Pistols user with a full pistol using template...

The underdog shouldn't have a chance in extreme situations, if its an underdog VS a Sithlord.. the Sith Lord should win, theres no possible explanation for a level 3 guardian to go beat up some sith lords and their minions while in SW canon it would be impossible... unless the sith were snorting some shit that day.

I do however like the... um... 'closeness' I suppose, of Jedi Academy, where its set maps where everyone is around... Not exactly sure why...

Ubering shouldn't be allowed in the first place on this server, by its rules anyway, I think 'ubering' from people that can pull it off is fantastic and adds a rush to RP... but I think thats just me x_x. In SWG you get to choose if you are uber or not by the Template you use, there are a few FOTM(Flavor of the Mouth) Builds that most likely would be seen, but there are normally three different variations for the same fighting style, then there are the outsider ones that work just as well if you use them correctly. Which would add to Chracter Development as you actually get better at using pistols/carbs or whatever.

People wont have to RP space battles, they get to go to a huge space area with a Star Destroyer with 100 turrets against a Rebel Battle Station where ships can be spawned and huge fights can occur, which IMO is just great fun.

Animations etc. are also very cool, I don't believe the emotes are a great gain, because you still have to use : for most of the emotes (: makes it so it says your players name then you can add in whatever text you want, such as :likes eggs= Shaon likes eggs) All of the unique weapons we arn't allowed in JA are there in SWG, as well as the different medicines, poisons, and creation abilities.

Its not like you will ever be lost, if everyone is allowed to have everyones name in their friends list you can just use /findfriend and talk to them with /tell, so its not like the large world of SWG is going to engulf you and you will never see anyone ever again. The problem I have with it is you may have to travel far distances just to RP with one person, and when you get there he may have to go, or you wont have enough time to complete the RP, on JA you know who is on and when they are on, the time is always a problem tho...

All of the armors add more diversity, which can be modded and placed in-game to make new variations of the same armor (IE: Composite is normally smooth, you could make it a color variation its not normally allowed to be, or add dents or parts of it which are gone) The rewards will be greater for people that RP more, however one drawback to this is people that come on here only ever so often wont have the same abilities, and as such will be felt left out and not be able to do as many things.

And... yeah?

Oh, also... The Admins can decide which NPC's drop what, if they drop anything at all, they could set it so they drop the weapon they ar eusing it any, or whatever else they wish.

Kel - February 18, 2007 05:13 PM (GMT)
QUOTE

But will it be really fair when Mikal Scorpio can't sit in the distance and snipe his newest target without them being suddenly alerted, and them just hopping into their speeder and shooting off? Is it really fair to Scorpio that he can't kill them in one hit, like he should be able to?


I don't see the major difference here. Even if right now I do successfully shoot my opponent, that's still 1 death out of 3, that still means he's suddenly alerted, and that still doesn't mean that he can't hop onto his speeder and run off. It's not fair that Scorpio cannot kill them in one hit, but it still doesn't matter because I still will have to kill them 3 times before I get control over their character, and that is still far from being realistic.

Last time I checked, you can't shoot while you're on a mount.

QUOTE

1) The Emu itself is barely legal. I don't like cutting it that close.


Define barely legal. You still have no problem with a Half Life Star wars mod in development which is still infringing on the intellectual property of Lucas.

QUOTE
Oh, and in addition, is it realistic that, in SWG, players can carry things like gigantic ship engines and speeders in their pockets? Or that they have their inventory full of weapons and spices that no one would ever be able to see?


If that's such a major issue, inventory sizes can be modified. But like Dragon said, it's not that different then people who have ships on remote control etc....

QUOTE

Bases that all look the same?


Bases don't look the same, there are various different designs and architecture. Don't let limited your limited experience with SWG cast generalizations on what is and isn't in the game. If structures only had 1 single design, then the Architect profession would be a waste of space.

QUOTE
OH, and is it really that realistic when random wild animals decide to drop that super leet uber pistol? Or when you get that Echani Broadsword by slicing down that Imperial Private stormtrooper?


Once again, something that can be controlled by the admins. Besides, everyone knows that in SWG the best weapons are not the ones that are found, but those that are crafted by the weaponsmits.

QUOTE


And what about the era? Isn't SWG situated in between Ep. 4 and 5? How do you plan to fit the era in right? And can the NPCs actually react to the current age? Probably not, so the NPCs can't really offer that much to the Role Play outside of helping in combat.


Anything official SOE devs can do, the admins will be able to do in the Emu. That means altering NPC names, apperance, location, what they say, their stats, meaning that the NPCs will not be "stuck" in the era between episode 4 and 5.

QUOTE
In JA, it's down to the player to uber or not.


Yes, and 90% of people choose to uber. See all tenloss users and all characters that "stumbled" upon riches.

As for Tasu's concerns:
QUOTE

The Lag:
I don't know about you guys but i suffer from extreme lag in SWG, don't know why.


I used to as well, until I began tweaking my graphics settings, and not only the in-game graphics settings. However, the good news is that the server will be considerably smaller then official SWG servers, meaning that lag will definitely be cut down.

As long as you have the system specs for the game, you should be fine.

QUOTE

I must say that SWG, lacks alot, while JKA has enough.
Now, if you take another look at the extreme advantage some of the players will get, you'll see yourself whats going to happen, Carath will kill anyone who stands in his way, so will Borrie and others who are much more powerful.


Why would they be more powerful then any other people? Or rather why would they kill anyone who stands in their way? Roleplaying isn't about combat, and it's very sad now that people equate it as such.

QUOTE

In JKA theirs a chance for the underdog to win, in SWG theirs not.
So i dislike the idea extremely much, but my brother will join the server if you guys go into SWG, but i'll leave atleast till i get myself another computer.
Theirs to much power abusing available to SWG.


And there isn't in SWG? People seem to forget that there are no levels, but just skills, meaning that once everybody gets going, and get their profiles filled out, it won't be about who's stronger because everyone will have a relatively same number of skills. It will come down to how that person uses those skills in combat, and not about who's more powerful or not. Whereas right now, Jedi must use their sabers to defeat their opponents, in SWG force powers are actual useful enough that you can use that to defeat your opponent successfully. Whereas now every elite gunner goes for a tenloss, in SWG there are 100s of different types of guns that can be useful depending on what your profile is like, not limiting things to a 1 dimensional combat system where hotshot/nohgri > tenloss > jedi > hotshot/nohgri.

In the end, combat will not be about who's more powerful, but rather who uses the skills in their profile over the other. And what power abusing can there be? I do not forsee anymore abuse of power then we see now with how the tenloss is used. What other abuses of power? We enjoy recieving input, however if you're going to make a point, and if you want it to be addressed, then you'll need to elaborate on it because "abuse of power" is a very broad term that can cover many things.

QUOTE

JKA has a chance for every underdog, against any sith lord.


That's cool and all, but is it realistic? How many joe blows off the streets did you see kill a Jedi single handedly. Add to the fact that said Sith Lord must work much harder (bio approval, and ranking up, training etc..) then joe blow, it's hardly seems fair for a person to lose a character that they've worked hard for to someone who spent a fraction of the time working on that character simply because he can use a tenloss effectively because of his "skillz".

QUOTE
1: I was told by someone...you, I think, that the server would only allow up to five characters per player because of some technical reason.
2: No, so I can know what the hell is happening in the world around me! The holonet just isn't good enough! *ahem* Anyway what I meant was that the admins might not be able to police as well as usual...
3:Um.....
4:I repeat: I'm lazy. tongue.gif
5:Well, I guess you have a point there.
6:I guess so...maybe...but then I think Maria always had that rainbow gem, and she sold it for some reason I don't remember right now unsure.gif


1. Five characters is a number being floated around for immediate transfer to SWG, however that is still a number under discussion and not set in stone. However, I can say clearly now that you will not be limited to 5 characters only, however there is no set maximum number of characters that you can have that has been discussed or agreed upon. However do note that there will probably be a script for automatic character deletion if the character is not used for a period of 6 months or something like that
2. Admin duties will change drastically as they will be working in order to add content to enhance roleplay rather then enforcing rules. Since this isn't an FPS games, and the biggest disciplinary problems we have often involve laming/FFAing, that will no longer really an issue, and admins will probably only need to intervene in cases of disputes or arguments over RP situations or metagaming occurences.
3. Um...
4. Uh huh <_<
5. I don't even remember the point I made here, but thanks ^_^
6. Uh huh <_<

QUOTE
However, a downside to SWG would be its so wide open it makes combat useless when someone can hop on a speeder and run to the end of the map, and its wildly unrealistic the things you can carry in you're inventory, and even more that an animal can drop weapons


These issues are already on our mind, and ideas are already being floated around. Most issues brought up by people have already crossed our minds, and we are aware that they might be potential problems, and we are constantly looking into ways in improving things in terms of RP. Like I said to Holmes earlier, weapon drops can be modified by the admins if it is a major contentious issue.

QUOTE

Another downside to SWG would be the fact that it limits your speach to having to do /emote *blah* every time except for the few, very few exceptions.


As opposed to having to type ^3 everytime you want to emote something? That's like 3 keystrokes. Btw, you can also do an emote simply by having ":" in front of anything you want to emote, yes, that's only 1 keystroke. Also, you can have macros for your emotes, so if you're in a bar, and you're very unlikely to engage in combat, you can simply modify your toolbar to show the wide array of emote that are just a simple click away from activating.

Many here have brought up good points, however you have to remember that this is a very moddable game in terms of what the admins can do. This will be a roleplay server only, meaning that we will have a set of rules specifically to address many of these issues (like popping out a speeder to escape combat) you may have.

Kyrden Ors - February 18, 2007 05:23 PM (GMT)
What about factions like UDC, or factions who have droid sections, how can you play a droid in SWG? I played emu breifly before it switched to nge, but I dont remember being able to be a droid.

Holmes - February 18, 2007 05:25 PM (GMT)
Someone send SWG over to my house and I'd join up with you all :P

It's not that I refuse to play it, just don't think it will be the kind of Role Play that I really like. I wish there could be a combined JA + SWG... the good aspects of both :( But, yeah, the only reason I dont play is because I dont have it and can't really get it. Just because I don't like it doesn't mean I wouldn't play it :P

Kel - February 18, 2007 05:30 PM (GMT)
QUOTE
I do however like the... um... 'closeness' I suppose, of Jedi Academy, where its set maps where everyone is around... Not exactly sure why...


Of course that has been thought of and is being discussed. We have many ideas in order to ensure that people still stay "close" to each other.

QUOTE

however one drawback to this is people that come on here only ever so often wont have the same abilities, and as such will be felt left out and not be able to do as many things.


We already have a very good idea of how characters will earn skills or the EXP to get those skills, and hopefully we'll be able to make it such that it's very workable for the casual gamer. Although, in an idealic world I would like to say that everyone will have a fair shot, that would be untrue, and those that do play more will get that advantage over others. However that's not too different then what we have now where people who RP more within a faction get more promotions and then access to more powerful FM3 classes.

QUOTE
What about factions like UDC, or factions who have droid sections, how can you play a droid in SWG? I played emu breifly before it switched to nge, but I dont remember being able to be a droid.


Admins have the power to change the appearance of any player to any model within the game. That means for those characters, they would have the possibility to get their models changed to a droid model.

Kyrden Ors - February 18, 2007 05:36 PM (GMT)
mk.

Zeig - February 18, 2007 05:51 PM (GMT)
I think ill take this time to point out to you all the up sides to SWG.

Ill start off with, proper economy.
The SWG Economy relies COMPLETELY upon player crafters. They make weapons, armor, clothing, food-buffs, buildings and in the case of JTL, starships and parts. This means all the money you make looting, can be used to buy anything form crafters(well, master crafters, that wouldnt be the case when the Emu comes out, as most people will be working through the crafter profession.)

To argue some points, with the skill sets, people can make they're characters how they are supposed to be. granted they may not be as strong as you'd RP them, but i raise the point to you, If your roleplayign someone who's a crack shot mechanic or sniper, how often are you accutaly drawing a pistol and snipeing a moving jedi across the map without saying "*takes aim, and fires*", they'res no difference, hell, if anything, you might have a better chance at accutaly beating them now taht your character has a proper skill set((if you can balance it well)).

I really dont see the logic in alot of the statments made here. Even if they max was 5 characters (which i already know its not, but im useing it as an example), its still a true pain to try and juggle more than one character, let alone grind them up with exp so that they are to the point where you want them to start RPing.quiet frankly, your not goign to enjoy SWG if you go in there expecting the RPing to be the same as JKA.

Its different, hands down. You dont know everythign thats going, which gives alot more incentive for your character to be truely what you want them to be. Ill give the example of If you know OOCly that a character is evil, or goign to betray someone, then ICly, even if you dont know your doing it, you'll be RPing your character as if they notice something wrong about the person, SWG defeats that way of doing things, so that if you truely are good at being stealthy and cunning, then you can get away with it.

Lets not also forget all the openings this gives, SWG allows for a proper way of RPing diplomacy, no one knows what all is going on everywhere, and everyone has there own agenda, it makes a political coup something that you want to be proud of pulling off. Not to mention a proper war could be made and handled. The large community of people who are going to be playing and looking for a strong roleplaying orinented server.Now compare the dieing JKA roleplaying to the louds of SWG Roleplayers who all have ideas, and agenda's, and personalities.

And my speach could continue on, but ive forgotten where i was going with it ^_^''

Dragill - February 18, 2007 05:54 PM (GMT)
Personally I like the SWG idea. Only problem in real terms for me would be, that there would be so many people here, and that ALOT of people will be breaking the rules, and having only the current four admins with like 50+ players on is going to be difficult for them to police stuff. As well as the fact that We will probibly hardly ever see the vet Rpers for SWG and only strange people from Emu who dont understand any of the rules or why they can't powergame themselfs to Uber....

Zeig - February 18, 2007 05:56 PM (GMT)
listin, nothings ever perfect, theres probly still people here who break rules evenw with admins around. You cant change that, but you can ignore it, besides, people know limits, and other people can always stop noobs form being uber.

Wook - February 18, 2007 05:57 PM (GMT)
I'm all for SWG on this. I love JA, but I also loved SWG when I played it. Alot of rps can go above and beyond too, such as space battles.

Dragill - February 18, 2007 05:59 PM (GMT)
Maybe a system of Moderators should be made, like 10 or 15 well trusted members by Kel and the admins, to enfore the law of the server?

Kel - February 18, 2007 06:16 PM (GMT)
Everything in terms of admins etc.. wil be taken care of in good time.

carath - February 18, 2007 06:25 PM (GMT)
QUOTE
Why would they be more powerful then any other people? Or rather why would they kill anyone who stands in their way? Roleplaying isn't about combat, and it's very sad now that people equate it as such.


Indeed, I don't think being a vet to SWG gives me much of an advantage at all. The only difference is, I will know how to work the interface and UI straight away whilst you might have to spend a few hours getting used to it. As soon as you have gotten used to the pre CU interface you will have an equal chance as me at anything depending on character stats. Just because I know how to play SWG doesn't mean I'm ''good'' at it. I am willing to bet almost everyone here will be better at combat than me on SWG, I generally suck at KOTOR Style turn based stat gaming, and I'm used to having my lvl 90 Elder Jedi in the NGE getting pawned by some lvl 90 NGE Jedi with all the perfectly mathmaticised Buffs etc.

Kel has a point there, RP is not about combat, and we shouldn't be fussing too much about the fairness of that aspect. In JKA the RP is more based around combat, but in SWG we will be able to move away from that more, and start Roleplaying properly in a game that allows it. Instead of RPing our selves into combat every day on JKA because we get bored and want to start shooting people. I would not go around killing anyone in my path, mainly because I'm a strong believer in RP over combat... and thus try to do as little of it as possible in game. (also because I'm generally crap at combat in any game).

I think overall SWG EMU will benefit our Roleplaying and take it to the next level. Many of the issues raised are people upset because there Methods of meta-gaming have been eliminated. Like having anyone who wants to RP there Jedi less than a mile from BH's at all times as it is on JKA. In SWG people will be able to RP there Jedi and other Important Characters safely and well away from Hunters and people who want to kill them. In General, SWG will reduce the amount of Metagames which people can get away with in JKA, and it will better our Roleplaying providing more option which are also exciting aside fro combat. JKA was a good engine, and still is... But the future is opening it's gates and it's about time we take our community above and beyond.

The only issue I have, is connecting to the server easily and downloading and installing easily. I hope when the final realise is out... They will make it easy for Tech Idiots such as me to download the Patches, and connect to the server I want, at the click of a few buttons instead of editing .Cfg files etc. etc.

Dragill - February 18, 2007 07:48 PM (GMT)
QUOTE (carath @ Feb 18 2007, 06:25 PM)
The only issue I have, is connecting to the server easily and downloading and installing easily. I hope when the final realise is out... They will make it easy for Tech Idiots such as me to download the Patches, and connect to the server I want, at the click of a few buttons instead of editing .Cfg files etc. etc.

Indeed on that, I just tried to connect to only the Core 1 Truegalaxies server, and it took me 4 tries to get on it, then a weird thing happened and I didn't know what to do :D Although I do see to have worked it out, I fear it still doesnt work as it should....

Remus - February 18, 2007 08:00 PM (GMT)
Perhaps I'll get on the SWGEmu one of these days... just to check out how it is.

And in topic:

Why could a level 3 Jedi beat a level 10 Sith Lord? If you watch the movies, in episode 2 Obi-Wan and Anakin get owned by dooku. I supose that would be like a level 4 and level 6 against a level 10. But in JKA, two guys with a pistol against a sith lord can win. And that just unrealistic.

SWG will bring a lot of quality to RP, like space battles, wars, cooler invasions, and emotes.

Many people don't imagine how the SWG's combat system works... perhaps I post a video soon.

draconis - February 18, 2007 08:01 PM (GMT)
man, pre-cu SWG alllll the way.

Recently i have actually done RPing in believe it or not... WoW. (Private Server where RPing actually exists). And i must say, it was bloody amazing. And no doubt SWGEmu's RPing capabilities will be just as or even more supherb, simply because i have witnessed RPing in an MMORPG myself. You can forget about worrying with combat, the RPing potential will be so great that combat wouldn't be as focused on at all. Besides, half the time combat will be RPed against NPCs in the game, and it would be less likely to have live players bashing each other everyday like in JKA.

Remember, RPing is all about character development, and SWGEmu will justify this once and for all, trust me.

'Cj - February 18, 2007 08:01 PM (GMT)
The only thing I don't like about it is that Every body who's not a jedi is gonna be walking around in composite armour lookin like a frickin tank, I mean it's gonna be kinda un-realistic when every civillian is walking around in some kind of armour, and with the /emote thing it's basicly takes just as long as ^3.

Edit: and the fact that Pre-cu master jedi were a bitch to kill, takeing sometimes at least 10-15 people.

draconis - February 18, 2007 08:05 PM (GMT)
QUOTE ('Cj @ Feb 18 2007, 08:01 PM)
The only thing I don't like about it is that Every body who's not a jedi is gonna be walking around in composite armour lookin like a frickin tank, I mean it's gonna be kinda un-realistic when every civillian is walking around in some kind of armour, and with the /emote thing it's basicly takes just as long as ^3.

Edit: and the fact that Pre-cu master jedi were a bitch to kill, takeing sometimes at least 10-15 people.

Of course it takes 10-15 people to kill a jedi master. Haven't you seen Yoda in Ep3? Also, this is why FS remains for approval on the Emu.

Sita - February 18, 2007 08:14 PM (GMT)
Composite armor is going to be extremely rare, it has been stated the only person to have a full suit will probably be Huntress (Rena's character). Armor will be regulated and not handed out in mass quantities to ensure a more diverse atmosphere.




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